Balor

Balor

Huge fiend · CR 19 · 22,000 XP

19 AC · 287 HP

Roll the Balor

Flame Whip
Lightning Blade

Press a roll button. The dice land here.

Stat block

Type
Huge fiend, chaotic evil
Armor Class
19
Hit Points
287 (23d12 + 138)
Speed
40 ft., fly 80 ft.
Challenge
19 (22,000 XP), proficiency +6
Resistances
cold, lightning
Immunities
fire, poison
Condition immunities
Charmed, Frightened, Poisoned
Senses
truesight 120 ft., passive perception 19
Languages
Abyssal; telepathy 120 ft.
STRDEXCONINTWISCHA
26
15
22
20
16
22

Balor odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Flame Whip (+14)95%
35.6 dmg
95%
35.6 dmg
95%
35.6 dmg
95%
35.6 dmg
85%
32 dmg
75%
28.4 dmg
Lightning Blade (+14)95%
43.1 dmg
95%
43.1 dmg
95%
43.1 dmg
95%
43.1 dmg
85%
38.8 dmg
75%
34.4 dmg
Full turn (2 attacks)78.7 dmg78.7 dmg78.7 dmg78.7 dmg70.8 dmg62.8 dmg

Balor hit points

The stat block uses the average, 287. Rolled, 23d12 + 138 lands anywhere from 161 to 414.

161: 0.00%162: 0.00%163: 0.00%164: 0.00%165: 0.00%166: 0.00%167: 0.00%168: 0.00%169: 0.00%170: 0.00%171: 0.00%172: 0.00%173: 0.00%174: 0.00%175: 0.00%176: 0.00%177: 0.00%178: 0.00%179: 0.00%180: 0.00%181: 0.00%182: 0.00%183: 0.00%184: 0.00%185: 0.00%186: 0.00%187: 0.00%188: 0.00%189: 0.00%190: 0.00%191: 0.00%192: 0.00%193: 0.00%194: 0.00%195: 0.00%196: 0.00%197: 0.00%198: 0.00%199: 0.00%200: 0.00%201: 0.00%202: 0.00%203: 0.00%204: 0.00%205: 0.00%206: 0.00%207: 0.00%208: 0.00%209: 0.00%210: 0.00%211: 0.00%212: 0.00%213: 0.00%214: 0.00%215: 0.00%216: 0.00%217: 0.00%218: 0.00%219: 0.00%220: 0.00%221: 0.00%222: 0.00%223: 0.00%224: 0.00%225: 0.00%226: 0.00%227: 0.00%228: 0.00%229: 0.00%230: 0.00%231: 0.01%232: 0.01%233: 0.01%234: 0.01%235: 0.01%236: 0.02%237: 0.02%238: 0.03%239: 0.03%240: 0.04%241: 0.04%242: 0.05%243: 0.06%244: 0.07%245: 0.09%246: 0.10%247: 0.12%248: 0.14%249: 0.16%250: 0.19%251: 0.21%252: 0.24%253: 0.28%254: 0.31%255: 0.36%256: 0.40%257: 0.45%258: 0.50%259: 0.56%260: 0.61%261: 0.68%262: 0.75%263: 0.82%264: 0.89%265: 0.97%266: 1.05%267: 1.13%268: 1.21%269: 1.30%270: 1.39%271: 1.47%272: 1.56%273: 1.65%274: 1.73%275: 1.81%276: 1.89%277: 1.97%278: 2.04%279: 2.11%280: 2.17%281: 2.22%282: 2.27%283: 2.31%284: 2.34%285: 2.37%286: 2.38%287: 2.39%288: 2.39%289: 2.38%290: 2.37%291: 2.34%292: 2.31%293: 2.27%294: 2.22%295: 2.17%296: 2.11%297: 2.04%298: 1.97%299: 1.89%300: 1.81%301: 1.73%302: 1.65%303: 1.56%304: 1.47%305: 1.39%306: 1.30%307: 1.21%308: 1.13%309: 1.05%310: 0.97%311: 0.89%312: 0.82%313: 0.75%314: 0.68%315: 0.61%316: 0.56%317: 0.50%318: 0.45%319: 0.40%320: 0.36%321: 0.31%322: 0.28%323: 0.24%324: 0.21%325: 0.19%326: 0.16%327: 0.14%328: 0.12%329: 0.10%330: 0.09%331: 0.07%332: 0.06%333: 0.05%334: 0.04%335: 0.04%336: 0.03%337: 0.03%338: 0.02%339: 0.02%340: 0.01%341: 0.01%342: 0.01%343: 0.01%344: 0.01%345: 0.00%346: 0.00%347: 0.00%348: 0.00%349: 0.00%350: 0.00%351: 0.00%352: 0.00%353: 0.00%354: 0.00%355: 0.00%356: 0.00%357: 0.00%358: 0.00%359: 0.00%360: 0.00%361: 0.00%362: 0.00%363: 0.00%364: 0.00%365: 0.00%366: 0.00%367: 0.00%368: 0.00%369: 0.00%370: 0.00%371: 0.00%372: 0.00%373: 0.00%374: 0.00%375: 0.00%376: 0.00%377: 0.00%378: 0.00%379: 0.00%380: 0.00%381: 0.00%382: 0.00%383: 0.00%384: 0.00%385: 0.00%386: 0.00%387: 0.00%388: 0.00%389: 0.00%390: 0.00%391: 0.00%392: 0.00%393: 0.00%394: 0.00%395: 0.00%396: 0.00%397: 0.00%398: 0.00%399: 0.00%400: 0.00%401: 0.00%402: 0.00%403: 0.00%404: 0.00%405: 0.00%406: 0.00%407: 0.00%408: 0.00%409: 0.00%410: 0.00%411: 0.00%412: 0.00%413: 0.00%414: 0.00%
161chance of each total for 23d12 + 138414
Hit pointsChance
224 or more>99%
288 or more50%
351 or more<1%
389 or more<1%

Traits

Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 () Fire damage plus 31 () Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 13 () Fire damage.

Legendary Resistance. If the balor fails a saving throw, it can choose to succeed instead.

Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.

Flame Whip. Melee Attack Roll: +14, reach 30 ft. Hit: 18 () Force damage plus 17 () Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.

Lightning Blade. Melee Attack Roll: +14, reach 10 ft. Hit: 21 () Force damage plus 22 () Lightning damage, and the target can’t take Reactions until the start of the balor’s next turn.

Bonus actions

Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.