
Balor
Huge fiend · CR 19 · 22,000 XP
19 AC · 287 HP
Roll the Balor
Press a roll button. The dice land here.
Stat block
- Type
- Huge fiend, chaotic evil
- Armor Class
- 19
- Hit Points
- 287 (23d12 + 138)
- Speed
- 40 ft., fly 80 ft.
- Challenge
- 19 (22,000 XP), proficiency +6
- Resistances
- cold, lightning
- Immunities
- fire, poison
- Condition immunities
- Charmed, Frightened, Poisoned
- Senses
- truesight 120 ft., passive perception 19
- Languages
- Abyssal; telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 | 15 | 22 | 20 | 16 | 22 |
Balor odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Flame Whip (+14) | 95% 35.6 dmg | 95% 35.6 dmg | 95% 35.6 dmg | 95% 35.6 dmg | 85% 32 dmg | 75% 28.4 dmg |
| Lightning Blade (+14) | 95% 43.1 dmg | 95% 43.1 dmg | 95% 43.1 dmg | 95% 43.1 dmg | 85% 38.8 dmg | 75% 34.4 dmg |
| Full turn (2 attacks) | 78.7 dmg | 78.7 dmg | 78.7 dmg | 78.7 dmg | 70.8 dmg | 62.8 dmg |
Balor hit points
The stat block uses the average, 287. Rolled, 23d12 + 138 lands anywhere from 161 to 414.
| Hit points | Chance |
|---|---|
| 224 or more | >99% |
| 288 or more | 50% |
| 351 or more | <1% |
| 389 or more | <1% |
Traits
Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 () Fire damage plus 31 () Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 13 () Fire damage.
Legendary Resistance. If the balor fails a saving throw, it can choose to succeed instead.
Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.
Flame Whip. Melee Attack Roll: +14, reach 30 ft. Hit: 18 () Force damage plus 17 () Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.
Lightning Blade. Melee Attack Roll: +14, reach 10 ft. Hit: 21 () Force damage plus 22 () Lightning damage, and the target can’t take Reactions until the start of the balor’s next turn.
Bonus actions
Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.