
Erinyes
Medium fiend · CR 12 · 8,400 XP
18 AC · 178 HP
Roll the Erinyes
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Stat block
- Type
- Medium fiend, lawful evil
- Armor Class
- 18
- Hit Points
- 178 (21d8 + 84)
- Speed
- 30 ft., fly 60 ft.
- Challenge
- 12 (8,400 XP), proficiency +4
- Resistances
- cold
- Immunities
- fire, poison
- Condition immunities
- Poisoned
- Senses
- truesight 120 ft., passive perception 16
- Languages
- Infernal; telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 16 | 18 | 14 | 14 | 18 |
Erinyes odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Withering Sword (+8) | 85% 21.4 dmg | 75% 19 dmg | 70% 17.8 dmg | 65% 16.6 dmg | 55% 14.2 dmg | 45% 11.8 dmg |
Erinyes hit points
The stat block uses the average, 178. Rolled, 21d8 + 84 lands anywhere from 105 to 252.
| Hit points | Chance |
|---|---|
| 142 or more | >99% |
| 179 or more | 50% |
| 215 or more | <1% |
| 237 or more | <1% |
Traits
Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.
Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.
Actions
Multiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope.
Withering Sword. Melee Attack Roll: +8, reach 5 ft. Hit: 13 () Slashing damage plus 11 () Necrotic damage.
Entangling Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 () Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.
Reactions
Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.
Other CR 12 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.