
Mummy Lord
Medium or small undead · CR 15 · 13,000 XP
17 AC · 187 HP
Roll the Mummy Lord
Press a roll button. The dice land here.
Stat block
- Type
- Medium or small undead, lawful evil
- Armor Class
- 17
- Hit Points
- 187 (25d8 + 75)
- Speed
- 30 ft.
- Challenge
- 15 (13,000 XP), proficiency +5
- Immunities
- necrotic, poison
- Condition immunities
- Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
- Senses
- truesight 60 ft., passive perception 19
- Languages
- Common plus three other languages
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 10 | 17 | 11 | 19 | 16 |
Mummy Lord odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Rotting Fist (+9) | 90% 24 dmg | 80% 21.5 dmg | 75% 20.2 dmg | 70% 18.9 dmg | 60% 16.4 dmg | 50% 13.8 dmg |
| Channel Negative Energy (+9) | 90% 23.6 dmg | 80% 21.1 dmg | 75% 19.8 dmg | 70% 18.5 dmg | 60% 16 dmg | 50% 13.6 dmg |
Mummy Lord hit points
The stat block uses the average, 187. Rolled, 25d8 + 75 lands anywhere from 100 to 275.
| Hit points | Chance |
|---|---|
| 144 or more | >99% |
| 188 or more | 50% |
| 231 or more | <1% |
| 258 or more | <1% |
Traits
Legendary Resistance. If the mummy fails a saving throw, it can choose to succeed instead.
Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.
Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.
Actions
Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +9, reach 5 ft. Hit: 15 () Bludgeoning damage plus 10 () Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 () every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 () Necrotic damage.
Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 () Psychic damage, and the target has the Paralyzed condition until the end of the mummy’s next turn.
Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):
Reactions
Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.
Legendary actions
Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn.
Glare. The mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its next turn.
Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
Other CR 15 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.