Mummy Lord

Mummy Lord

Medium or small undead · CR 15 · 13,000 XP

17 AC · 187 HP

Roll the Mummy Lord

Rotting Fist
Channel Negative Energy
Dreadful Glare DC 17 WIS

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Stat block

Type
Medium or small undead, lawful evil
Armor Class
17
Hit Points
187 (25d8 + 75)
Speed
30 ft.
Challenge
15 (13,000 XP), proficiency +5
Immunities
necrotic, poison
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
truesight 60 ft., passive perception 19
Languages
Common plus three other languages
STRDEXCONINTWISCHA
18
10
17
11
19
16

Mummy Lord odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Rotting Fist (+9)90%
24 dmg
80%
21.5 dmg
75%
20.2 dmg
70%
18.9 dmg
60%
16.4 dmg
50%
13.8 dmg
Channel Negative Energy (+9)90%
23.6 dmg
80%
21.1 dmg
75%
19.8 dmg
70%
18.5 dmg
60%
16 dmg
50%
13.6 dmg

Mummy Lord hit points

The stat block uses the average, 187. Rolled, 25d8 + 75 lands anywhere from 100 to 275.

100: 0.00%101: 0.00%102: 0.00%103: 0.00%104: 0.00%105: 0.00%106: 0.00%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%122: 0.00%123: 0.00%124: 0.00%125: 0.00%126: 0.00%127: 0.00%128: 0.00%129: 0.00%130: 0.00%131: 0.00%132: 0.00%133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%144: 0.00%145: 0.00%146: 0.00%147: 0.01%148: 0.01%149: 0.01%150: 0.01%151: 0.02%152: 0.03%153: 0.03%154: 0.05%155: 0.06%156: 0.08%157: 0.10%158: 0.12%159: 0.16%160: 0.19%161: 0.24%162: 0.29%163: 0.36%164: 0.43%165: 0.51%166: 0.61%167: 0.71%168: 0.83%169: 0.96%170: 1.10%171: 1.25%172: 1.41%173: 1.58%174: 1.75%175: 1.93%176: 2.11%177: 2.29%178: 2.47%179: 2.64%180: 2.81%181: 2.96%182: 3.09%183: 3.21%184: 3.31%185: 3.38%186: 3.43%187: 3.46%188: 3.46%189: 3.43%190: 3.38%191: 3.31%192: 3.21%193: 3.09%194: 2.96%195: 2.81%196: 2.64%197: 2.47%198: 2.29%199: 2.11%200: 1.93%201: 1.75%202: 1.58%203: 1.41%204: 1.25%205: 1.10%206: 0.96%207: 0.83%208: 0.71%209: 0.61%210: 0.51%211: 0.43%212: 0.36%213: 0.29%214: 0.24%215: 0.19%216: 0.16%217: 0.12%218: 0.10%219: 0.08%220: 0.06%221: 0.05%222: 0.03%223: 0.03%224: 0.02%225: 0.01%226: 0.01%227: 0.01%228: 0.01%229: 0.00%230: 0.00%231: 0.00%232: 0.00%233: 0.00%234: 0.00%235: 0.00%236: 0.00%237: 0.00%238: 0.00%239: 0.00%240: 0.00%241: 0.00%242: 0.00%243: 0.00%244: 0.00%245: 0.00%246: 0.00%247: 0.00%248: 0.00%249: 0.00%250: 0.00%251: 0.00%252: 0.00%253: 0.00%254: 0.00%255: 0.00%256: 0.00%257: 0.00%258: 0.00%259: 0.00%260: 0.00%261: 0.00%262: 0.00%263: 0.00%264: 0.00%265: 0.00%266: 0.00%267: 0.00%268: 0.00%269: 0.00%270: 0.00%271: 0.00%272: 0.00%273: 0.00%274: 0.00%275: 0.00%
100chance of each total for 25d8 + 75275
Hit pointsChance
144 or more>99%
188 or more50%
231 or more<1%
258 or more<1%

Traits

Legendary Resistance. If the mummy fails a saving throw, it can choose to succeed instead.

Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.

Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions

Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +9, reach 5 ft. Hit: 15 () Bludgeoning damage plus 10 () Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 () every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 () Necrotic damage.

Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 () Psychic damage, and the target has the Paralyzed condition until the end of the mummy’s next turn.

Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

Reactions

Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.

Legendary actions

Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn.

Glare. The mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its next turn.

Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.

Other CR 15 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.