Arcane Sword

7th-level evocation · 4d12 roll, average 26

26 average roll · 4–48

Roll Arcane Sword

Press a roll button. The dice land here.

Spell details

Level
7th-level
School
Evocation
Casting time
Action
Range
90 feet
Components
V, S, M ((a miniature sword worth 250+ GP)
Duration
Concentration, up to 1 minute
Classes
Bard, Wizard
Attack
Melee spell attack

Arcane Sword damage by level

Cast atDiceAverageRangeCritical
7th slot264–4852

The odds of 4d12

4: 0.00%5: 0.02%6: 0.05%7: 0.10%8: 0.17%9: 0.27%10: 0.41%11: 0.58%12: 0.80%13: 1.06%14: 1.38%15: 1.76%16: 2.17%17: 2.62%18: 3.09%19: 3.55%20: 4.00%21: 4.42%22: 4.79%23: 5.11%24: 5.36%25: 5.52%26: 5.57%27: 5.52%28: 5.36%29: 5.11%30: 4.79%31: 4.42%32: 4.00%33: 3.55%34: 3.09%35: 2.62%36: 2.17%37: 1.76%38: 1.38%39: 1.06%40: 0.80%41: 0.58%42: 0.41%43: 0.27%44: 0.17%45: 0.10%46: 0.05%47: 0.02%48: 0.00%
4chance of each total for 4d1248
TotalChance
15 or more95%
26 or more53%
37 or more7%
44 or more<1%

Rules text

You create a spectral sword that hovers within range. It lasts for the duration.

When the sword appears, you make a melee spell attack against a target within 5 feet of the sword. On a hit, the target takes Force damage equal to plus your spellcasting ability modifier.

On your later turns, you can take a Bonus Action to move the sword up to 30 feet to a spot you can see and repeat the attack against the same target or a different one.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.