Banishment

4th-level abjuration

Spell details

Level
4th-level
School
Abjuration
Casting time
Action
Range
30 feet
Components
V, S, M (a pentacle)
Duration
Concentration, up to 1 minute
Classes
Cleric, Paladin, Sorcerer, Warlock, Wizard
Save
Charisma

Rules text

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the Incapacitated condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn't return if the spell lasts for 1 minute. The target is instead transported to a random location on a plane (GM's choice) associated with its creature type.

At higher levels. You can target one additional creature for each spell slot level above 4.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.