Chromatic Orb
1st-level evocation · 3d8 roll, average 13.5
13.5 average roll · 3–24
Roll Chromatic Orb
Press a roll button. The dice land here.
Spell details
- Level
- 1st-level
- School
- Evocation
- Casting time
- Action
- Range
- 90 feet
- Components
- V, S, M (a diamond worth 50+ GP)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Attack
- Ranged spell attack
Chromatic Orb damage by level
| Cast at | Dice | Average | Range | Critical |
|---|---|---|---|---|
| 1st slot | 13.5 | 3–24 | 27 | |
| 2nd slot | 18 | 4–32 | 36 | |
| 3rd slot | 22.5 | 5–40 | 45 | |
| 4th slot | 27 | 6–48 | 54 | |
| 5th slot | 31.5 | 7–56 | 63 | |
| 6th slot | 36 | 8–64 | 72 | |
| 7th slot | 40.5 | 9–72 | 81 | |
| 8th slot | 45 | 10–80 | 90 | |
| 9th slot | 49.5 | 11–88 | 99 |
The odds of 3d8
| Total | Chance |
|---|---|
| 8 or more | 93% |
| 14 or more | 50% |
| 19 or more | 11% |
| 22 or more | 2% |
Rules text
You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes damage of the chosen type.
If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can't leap again unless you cast the spell with a level 2+ spell slot.
At higher levels. The damage increases by for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.