Chromatic Orb

1st-level evocation · 3d8 roll, average 13.5

13.5 average roll · 3–24

Roll Chromatic Orb

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Evocation
Casting time
Action
Range
90 feet
Components
V, S, M (a diamond worth 50+ GP)
Duration
Instantaneous
Classes
Sorcerer, Wizard
Attack
Ranged spell attack

Chromatic Orb damage by level

Cast atDiceAverageRangeCritical
1st slot13.53–2427
2nd slot184–3236
3rd slot22.55–4045
4th slot276–4854
5th slot31.57–5663
6th slot368–6472
7th slot40.59–7281
8th slot4510–8090
9th slot49.511–8899

The odds of 3d8

3: 0.20%4: 0.59%5: 1.17%6: 1.95%7: 2.93%8: 4.10%9: 5.47%10: 7.03%11: 8.20%12: 8.98%13: 9.38%14: 9.38%15: 8.98%16: 8.20%17: 7.03%18: 5.47%19: 4.10%20: 2.93%21: 1.95%22: 1.17%23: 0.59%24: 0.20%
3chance of each total for 3d824
TotalChance
8 or more93%
14 or more50%
19 or more11%
22 or more2%

Rules text

You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes damage of the chosen type.

If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can't leap again unless you cast the spell with a level 2+ spell slot.

At higher levels. The damage increases by for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.