Conjure Fey

6th-level conjuration · 3d12 roll, average 19.5

19.5 average roll · 3–36

Roll Conjure Fey

Press a roll button. The dice land here.

Spell details

Level
6th-level
School
Conjuration
Casting time
Action
Range
60 feet
Components
V, S
Duration
Concentration, up to 10 minutes
Classes
Druid
Attack
Melee spell attack

Conjure Fey damage by level

Cast atDiceAverageRangeCritical
6th slot19.53–3639
7th slot264–4852
8th slot32.55–6065
9th slot396–7278

The odds of 3d12

3: 0.06%4: 0.17%5: 0.35%6: 0.58%7: 0.87%8: 1.22%9: 1.62%10: 2.08%11: 2.60%12: 3.18%13: 3.82%14: 4.51%15: 5.09%16: 5.56%17: 5.90%18: 6.13%19: 6.25%20: 6.25%21: 6.13%22: 5.90%23: 5.56%24: 5.09%25: 4.51%26: 3.82%27: 3.18%28: 2.60%29: 2.08%30: 1.62%31: 1.22%32: 0.87%33: 0.58%34: 0.35%35: 0.17%36: 0.06%
3chance of each total for 3d1236
TotalChance
11 or more93%
20 or more50%
28 or more10%
33 or more1%

Rules text

You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. The spirit lasts for the duration, and it looks like a Fey creature of your choice. When the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to plus your spellcasting ability modifier, and the target has the Frightened condition until the start of your next turn, with both you and the spirit as the source of the fear.

As a Bonus Action on your later turns, you can teleport the spirit to an unoccupied space you can see within 30 feet of the space it left and make the attack against a creature within 5 feet of it.

At higher levels. The damage increases by for each spell slot level above 6.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.