Continual Flame
2nd-level evocation
Spell details
- Level
- 2nd-level
- School
- Evocation
- Casting time
- Action
- Range
- Touch
- Components
- V, S, M (ruby dust worth 50+ GP, which, the spell consumes)
- Duration
- Until dispelled
- Classes
- Cleric, Druid, Wizard
Rules text
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.