Control Weather

8th-level transmutation · 1d4 roll, average 2.5

2.5 average roll · 1–4

Roll Control Weather

Press a roll button. The dice land here.

Spell details

Level
8th-level
School
Transmutation
Casting time
10 minutes
Range
Self
Components
V, S, M (burning incense)
Duration
Concentration, up to 8 hours
Classes
Cleric, Druid, Wizard

Control Weather damage by level

Cast atDiceAverageRange
8th slot2.51–4

The odds of 1d4

1: 25.00%2: 25.00%3: 25.00%4: 25.00%
1chance of each total for 1d44
TotalChance
2 or more75%
3 or more50%
4 or more25%

Rules text

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors.

When you cast the spell, you change the current weather conditions, which are determined by the GM. You can change precipitation, temperature, and wind. It takes × 10 minutes for the new

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.