Control Weather
8th-level transmutation · 1d4 roll, average 2.5
2.5 average roll · 1–4
Roll Control Weather
Press a roll button. The dice land here.
Spell details
- Level
- 8th-level
- School
- Transmutation
- Casting time
- 10 minutes
- Range
- Self
- Components
- V, S, M (burning incense)
- Duration
- Concentration, up to 8 hours
- Classes
- Cleric, Druid, Wizard
Control Weather damage by level
| Cast at | Dice | Average | Range |
|---|---|---|---|
| 8th slot | 2.5 | 1–4 |
The odds of 1d4
| Total | Chance |
|---|---|
| 2 or more | 75% |
| 3 or more | 50% |
| 4 or more | 25% |
Rules text
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors.
When you cast the spell, you change the current weather conditions, which are determined by the GM. You can change precipitation, temperature, and wind. It takes × 10 minutes for the new
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.