Enhance Ability
2nd-level transmutation
Spell details
- Level
- 2nd-level
- School
- Transmutation
- Casting time
- Action
- Range
- Touch
- Components
- V, S, M (fur or a feather)
- Duration
- Concentration, up to 1 hour
- Classes
- Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
Rules text
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. For the duration, the target has Advantage on ability checks using the chosen ability.
At higher levels. You can target one additional creature for each spell slot level above 2. You can choose a different ability for each target.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.