Enlarge/Reduce

2nd-level transmutation · 1d4 roll, average 2.5

2.5 average roll · 1–4

Roll Enlarge/Reduce

Press a roll button. The dice land here.

Spell details

Level
2nd-level
School
Transmutation
Casting time
Action
Range
30 feet
Components
V, S, M (a pinch of powdered iron)
Duration
Concentration, up to 1 minute
Classes
Bard, Druid, Sorcerer, Wizard
Save
Constitution

Enlarge/Reduce damage by level

Cast atDiceAverageRange
2nd slot2.51–4

The odds of 1d4

1: 25.00%2: 25.00%3: 25.00%4: 25.00%
1chance of each total for 1d44
TotalChance
2 or more75%
3 or more50%
4 or more25%

Rules text

For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect.

Everything that a targeted creature is wearing and carrying changes size with it. Any item it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target.

Enlarge. The target's size increases by one category-from Medium to Large, for example. The target also has Advantage on Strength checks and Strength saving throws. The target's attacks with its enlarged weapons or Unarmed Strikes deal an extra damage on a hit.

Reduce. The target's size decreases by one category-from Medium to Small, for example. The target also has Disadvantage on Strength checks and Strength saving throws. The target's attacks with its reduced weapons or Unarmed Strikes deal less damage on a hit (this can't reduce the damage below 1).

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.