False Life
1st-level necromancy · 2d4 roll, average 5
5 average roll · 2–8
Roll False Life
Press a roll button. The dice land here.
Spell details
- Level
- 1st-level
- School
- Necromancy
- Casting time
- Action
- Range
- Self
- Components
- V, S, M (a drop of alcohol)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
False Life damage by level
| Cast at | Dice | Average | Range |
|---|---|---|---|
| 1st slot | 5 | 2–8 |
The odds of 2d4
| Total | Chance |
|---|---|
| 4 or more | 81% |
| 5 or more | 63% |
| 7 or more | 19% |
Rules text
You gain Temporary Hit Points.
At higher levels. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.