False Life

1st-level necromancy · 2d4 roll, average 5

5 average roll · 2–8

Roll False Life

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Necromancy
Casting time
Action
Range
Self
Components
V, S, M (a drop of alcohol)
Duration
Instantaneous
Classes
Sorcerer, Wizard

False Life damage by level

Cast atDiceAverageRange
1st slot52–8

The odds of 2d4

2: 6.25%3: 12.50%4: 18.75%5: 25.00%6: 18.75%7: 12.50%8: 6.25%
2chance of each total for 2d48
TotalChance
4 or more81%
5 or more63%
7 or more19%

Rules text

You gain Temporary Hit Points.

At higher levels. You gain 5 additional Temporary Hit Points for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.