Heal

6th-level abjuration

Spell details

Level
6th-level
School
Abjuration
Casting time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid

Rules text

Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.

At higher levels. The healing increases by 10 for each spell slot level above 6.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.