Hold Person
2nd-level enchantment
Spell details
- Level
- 2nd-level
- School
- Enchantment
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S, M (a straight piece of iron)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
- Save
- Wisdom
Rules text
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
At higher levels. You can target one additional Humanoid for each spell slot level above 2.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.