Jump

1st-level transmutation

Spell details

Level
1st-level
School
Transmutation
Casting time
Bonus Action
Range
Touch
Components
V, S, M (a grasshopper's hind leg)
Duration
1 minute
Classes
Druid, Ranger, Sorcerer, Wizard

Rules text

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

At higher levels. You can target one additional creature for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.