Magic Weapon
2nd-level transmutation
Spell details
- Level
- 2nd-level
- School
- Transmutation
- Casting time
- Bonus Action
- Range
- Touch
- Components
- V, S
- Duration
- 1 hour
- Classes
- Paladin, Ranger, Sorcerer, Wizard
Rules text
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
At higher levels. The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.