Mass Cure Wounds

5th-level abjuration · 5d8 healing, average 22.5

22.5 average healing · 5–40

Roll Mass Cure Wounds

Press a roll button. The dice land here.

Spell details

Level
5th-level
School
Abjuration
Casting time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Bard, Cleric, Druid

Mass Cure Wounds healing by level

Cast atDiceAverageRange
5th slot22.55–40
6th slot276–48
7th slot31.57–56
8th slot368–64
9th slot40.59–72

The odds of 5d8

5: 0.00%6: 0.02%7: 0.05%8: 0.11%9: 0.21%10: 0.38%11: 0.64%12: 1.01%13: 1.50%14: 2.11%15: 2.83%16: 3.63%17: 4.49%18: 5.34%19: 6.13%20: 6.79%21: 7.26%22: 7.51%23: 7.51%24: 7.26%25: 6.79%26: 6.13%27: 5.34%28: 4.49%29: 3.63%30: 2.83%31: 2.11%32: 1.50%33: 1.01%34: 0.64%35: 0.38%36: 0.21%37: 0.11%38: 0.05%39: 0.02%40: 0.00%
5chance of each total for 5d840
TotalChance
14 or more96%
23 or more50%
31 or more6%
37 or more<1%

Rules text

A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to plus your spellcasting ability modifier.

At higher levels. The healing increases by for each spell slot level above 5.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.