Mass Cure Wounds
5th-level abjuration · 5d8 healing, average 22.5
22.5 average healing · 5–40
Roll Mass Cure Wounds
Press a roll button. The dice land here.
Spell details
- Level
- 5th-level
- School
- Abjuration
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid
Mass Cure Wounds healing by level
| Cast at | Dice | Average | Range |
|---|---|---|---|
| 5th slot | 22.5 | 5–40 | |
| 6th slot | 27 | 6–48 | |
| 7th slot | 31.5 | 7–56 | |
| 8th slot | 36 | 8–64 | |
| 9th slot | 40.5 | 9–72 |
The odds of 5d8
| Total | Chance |
|---|---|
| 14 or more | 96% |
| 23 or more | 50% |
| 31 or more | 6% |
| 37 or more | <1% |
Rules text
A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to plus your spellcasting ability modifier.
At higher levels. The healing increases by for each spell slot level above 5.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.