Produce Flame
Cantrip conjuration · 1d8 Fire damage, average 4.5
4.5 average Fire damage · 1–8
Roll Produce Flame
Press a roll button. The dice land here.
Spell details
- Level
- Cantrip
- School
- Conjuration
- Casting time
- Bonus Action
- Range
- Self
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Druid
- Attack
- Ranged spell attack
Produce Flame damage by level
| Character level | Dice | Average | Range | Critical |
|---|---|---|---|---|
| Level 1–4 | 4.5 | 1–8 | 9 | |
| Level 5–10 | 9 | 2–16 | 18 | |
| Level 11–16 | 13.5 | 3–24 | 27 | |
| Level 17+ | 18 | 4–32 | 36 |
The odds of 1d8
| Total | Chance |
|---|---|
| 3 or more | 75% |
| 5 or more | 50% |
| 6 or more | 38% |
| 7 or more | 25% |
Rules text
A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.
Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes Fire damage.
Cantrip Upgrade. The damage increases by when you reach levels 5 (), 11 (), and 17 ().
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.