Produce Flame

Cantrip conjuration · 1d8 Fire damage, average 4.5

4.5 average Fire damage · 1–8

Roll Produce Flame

Press a roll button. The dice land here.

Spell details

Level
Cantrip
School
Conjuration
Casting time
Bonus Action
Range
Self
Components
V, S
Duration
10 minutes
Classes
Druid
Attack
Ranged spell attack

Produce Flame damage by level

Character levelDiceAverageRangeCritical
Level 1–44.51–89
Level 5–1092–1618
Level 11–1613.53–2427
Level 17+184–3236

The odds of 1d8

1: 12.50%2: 12.50%3: 12.50%4: 12.50%5: 12.50%6: 12.50%7: 12.50%8: 12.50%
1chance of each total for 1d88
TotalChance
3 or more75%
5 or more50%
6 or more38%
7 or more25%

Rules text

A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.

Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes Fire damage.

Cantrip Upgrade. The damage increases by when you reach levels 5 (), 11 (), and 17 ().

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.