Protection from Evil and Good
1st-level abjuration
Spell details
- Level
- 1st-level
- School
- Abjuration
- Casting time
- Action
- Range
- Touch
- Components
- V, S, M (a flask of Holy Water worth 25+, GP, which the spell consumes)
- Duration
- Concentration up to 10 minutes
- Classes
- Cleric, Druid, Paladin, Warlock, Wizard
Rules text
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.