Ray of Frost
Cantrip evocation · 1d8 Cold damage, average 4.5
4.5 average Cold damage · 1–8
Roll Ray of Frost
Press a roll button. The dice land here.
Spell details
- Level
- Cantrip
- School
- Evocation
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Attack
- Ranged spell attack
Ray of Frost damage by level
| Character level | Dice | Average | Range | Critical |
|---|---|---|---|---|
| Level 1–4 | 4.5 | 1–8 | 9 | |
| Level 5–10 | 9 | 2–16 | 18 | |
| Level 11–16 | 13.5 | 3–24 | 27 | |
| Level 17+ | 18 | 4–32 | 36 |
The odds of 1d8
| Total | Chance |
|---|---|
| 3 or more | 75% |
| 5 or more | 50% |
| 6 or more | 38% |
| 7 or more | 25% |
Rules text
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes Cold damage, and its Speed is reduced by 10 feet until the start of your next turn.
Cantrip Upgrade. The damage increases by when you reach levels 5 (), 11 (), and 17 ().
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.