Ray of Frost

Cantrip evocation · 1d8 Cold damage, average 4.5

4.5 average Cold damage · 1–8

Roll Ray of Frost

Press a roll button. The dice land here.

Spell details

Level
Cantrip
School
Evocation
Casting time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard
Attack
Ranged spell attack

Ray of Frost damage by level

Character levelDiceAverageRangeCritical
Level 1–44.51–89
Level 5–1092–1618
Level 11–1613.53–2427
Level 17+184–3236

The odds of 1d8

1: 12.50%2: 12.50%3: 12.50%4: 12.50%5: 12.50%6: 12.50%7: 12.50%8: 12.50%
1chance of each total for 1d88
TotalChance
3 or more75%
5 or more50%
6 or more38%
7 or more25%

Rules text

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes Cold damage, and its Speed is reduced by 10 feet until the start of your next turn.

Cantrip Upgrade. The damage increases by when you reach levels 5 (), 11 (), and 17 ().

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.