Reverse Gravity

7th-level transmutation

Spell details

Level
7th-level
School
Transmutation
Casting time
Action
Range
100 feet
Components
V, S, M (a lodestone and iron filings)
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard
Save
Dexterity

Rules text

This spell reverses gravity in a 50-foot-radius, 100foot high Cylinder centered on a point within range. All creatures and objects in that area that aren't anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward.

If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder's top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.