Sacred Flame

Cantrip evocation · 1d8 Radiant damage, average 4.5

4.5 average Radiant damage · 1–8

Roll Sacred Flame

Press a roll button. The dice land here.

Spell details

Level
Cantrip
School
Evocation
Casting time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric
Save
Dexterity

Sacred Flame damage by level

Character levelDiceAverageRange
Level 1–44.51–8
Level 5–1092–16
Level 11–1613.53–24
Level 17+184–32

The odds of 1d8

1: 12.50%2: 12.50%3: 12.50%4: 12.50%5: 12.50%6: 12.50%7: 12.50%8: 12.50%
1chance of each total for 1d88
TotalChance
3 or more75%
5 or more50%
6 or more38%
7 or more25%

Rules text

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.

Cantrip Upgrade. The damage increases by when you reach levels 5 (), 11 (), and 17 ().

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.