Sleet Storm

3rd-level conjuration

Spell details

Level
3rd-level
School
Conjuration
Casting time
Action
Range
150 feet
Components
V, S, M (a miniature umbrella)
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard
Save
Dexterity

Rules text

Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range. The area is Heavily Obscured, and exposed flames in the area are doused.

Ground in the Cylinder is Difficult Terrain. When a creature enters the Cylinder for the first time on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the Prone condition and lose Concentration.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.