Sorcerous Burst
Cantrip evocation · 1d8 roll, average 4.5
4.5 average roll · 1–8
Roll Sorcerous Burst
Press a roll button. The dice land here.
Spell details
- Level
- Cantrip
- School
- Evocation
- Casting time
- Action
- Range
- 120 feet Component: V, S
- Components
- Duration
- Instantaneous
- Classes
- Sorcerer
- Attack
- Ranged spell attack
Sorcerous Burst damage by level
| Character level | Dice | Average | Range | Critical |
|---|---|---|---|---|
| Level 1–4 | 4.5 | 1–8 | 9 | |
| Level 5–10 | 9 | 2–16 | 18 | |
| Level 11–16 | 13.5 | 3–24 | 27 | |
| Level 17+ | 18 | 4–32 | 36 |
The odds of 1d8
| Total | Chance |
|---|---|
| 3 or more | 75% |
| 5 or more | 50% |
| 6 or more | 38% |
| 7 or more | 25% |
Rules text
You cast sorcerous energy at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes damage of a type you choose: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder.
If you roll an 8 on a d8 for this spell, you can roll another d8, and add it to the damage. When you cast this spell, the maximum number of these d8s you can add to the spell's damage equals your spellcasting ability modifier.
Cantrip Upgrade. The damage increases by when you reach levels 5 (), 11 (), and 17 ().
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.