Spare the Dying

Cantrip necromancy

Spell details

Level
Cantrip
School
Necromancy
Casting time
Action
Range
15 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid

Rules text

Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.