Spare the Dying
Cantrip necromancy
Spell details
- Level
- Cantrip
- School
- Necromancy
- Casting time
- Action
- Range
- 15 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid
Rules text
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.