Spiritual Weapon
2nd-level evocation · 1d8 roll, average 4.5
4.5 average roll · 1–8
Roll Spiritual Weapon
Press a roll button. The dice land here.
Spell details
- Level
- 2nd-level
- School
- Evocation
- Casting time
- Bonus Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric
- Attack
- Melee spell attack
Spiritual Weapon damage by level
| Cast at | Dice | Average | Range | Critical |
|---|---|---|---|---|
| 2nd slot | 4.5 | 1–8 | 9 |
The odds of 1d8
| Total | Chance |
|---|---|
| 3 or more | 75% |
| 5 or more | 50% |
| 6 or more | 38% |
| 7 or more | 25% |
Rules text
You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration. The force appears within range in a space of your choice, and you can immediately make one melee spell attack against one creature within 5 feet of the force. On a hit, the target takes Force damage equal to plus your spellcasting ability modifier.
As a Bonus Action on your later turns, you can move the force up to 20 feet and repeat the attack against a creature within 5 feet of it.
At higher levels. The damage increases by for every slot level above 2.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.