Time Stop
9th-level transmutation · 1d4 roll, average 2.5
2.5 average roll · 1–4
Roll Time Stop
Press a roll button. The dice land here.
Spell details
- Level
- 9th-level
- School
- Transmutation
- Casting time
- Action
- Range
- Self
- Components
- V
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
Time Stop damage by level
| Cast at | Dice | Average | Range |
|---|---|---|---|
| 9th slot | 2.5 | 1–4 |
The odds of 1d4
| Total | Chance |
|---|---|
| 2 or more | 75% |
| 3 or more | 50% |
| 4 or more | 25% |
Rules text
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take turns in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during it, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.