Water Breathing
3rd-level transmutation
Spell details
- Level
- 3rd-level
- School
- Transmutation
- Casting time
- Action or ritual
- Range
- 30 feet
- Components
- V, S, M (a short reed)
- Duration
- 24 hours
- Classes
- Druid, Ranger, Sorcerer, Wizard
Rules text
This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.