
Adult Black Dragon
Huge dragon · CR 14 · 11,500 XP
19 AC · 195 HP
Roll the Adult Black Dragon
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Stat block
- Type
- Huge dragon, chaotic evil
- Armor Class
- 19
- Hit Points
- 195 (17d12 + 85)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
- Challenge
- 14 (11,500 XP), proficiency +5
- Immunities
- acid
- Senses
- darkvision 120 ft., blindsight 60 ft., passive perception 21
- Languages
- Common, Draconic
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 | 14 | 21 | 14 | 13 | 19 |
Adult Black Dragon odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Rend (+11) | 95% 17.2 dmg | 90% 16.3 dmg | 85% 15.5 dmg | 80% 14.6 dmg | 70% 12.8 dmg | 60% 11.1 dmg |
| Full turn (3 attacks) | 51.6 dmg | 49 dmg | 46.3 dmg | 43.7 dmg | 38.5 dmg | 33.2 dmg |
Adult Black Dragon hit points
The stat block uses the average, 195. Rolled, 17d12 + 85 lands anywhere from 102 to 289.
| Hit points | Chance |
|---|---|
| 149 or more | >99% |
| 196 or more | 50% |
| 242 or more | <1% |
| 270 or more | <1% |
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 () Slashing damage plus 4 () Acid damage.
Acid Breath. Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-footwide Line. Failure: 54 () Acid damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):
Legendary actions
Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 () Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Other CR 14 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.