Ice Devil

Ice Devil

Large fiend · CR 14 · 11,500 XP

18 AC · 228 HP

Roll the Ice Devil

Ice Spear
Tail

Press a roll button. The dice land here.

Stat block

Type
Large fiend, lawful evil
Armor Class
18
Hit Points
228 (24d10 + 96)
Speed
40 ft.
Challenge
14 (11,500 XP), proficiency +5
Immunities
cold, fire, poison
Condition immunities
Poisoned
Senses
blindsight 120 ft., passive perception 17
Languages
Infernal; telepathy 120 ft.
STRDEXCONINTWISCHA
21
14
18
18
15
18

Ice Devil odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Ice Spear (+10)95%
24.2 dmg
85%
21.8 dmg
80%
20.6 dmg
75%
19.3 dmg
65%
16.9 dmg
55%
14.5 dmg
Tail (+10)95%
33.3 dmg
85%
29.9 dmg
80%
28.2 dmg
75%
26.6 dmg
65%
23.2 dmg
55%
19.9 dmg
Full turn (3 attacks)72.7 dmg65.4 dmg61.7 dmg58.1 dmg50.7 dmg43.3 dmg

Ice Devil hit points

The stat block uses the average, 228. Rolled, 24d10 + 96 lands anywhere from 120 to 336.

120: 0.00%121: 0.00%122: 0.00%123: 0.00%124: 0.00%125: 0.00%126: 0.00%127: 0.00%128: 0.00%129: 0.00%130: 0.00%131: 0.00%132: 0.00%133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%144: 0.00%145: 0.00%146: 0.00%147: 0.00%148: 0.00%149: 0.00%150: 0.00%151: 0.00%152: 0.00%153: 0.00%154: 0.00%155: 0.00%156: 0.00%157: 0.00%158: 0.00%159: 0.00%160: 0.00%161: 0.00%162: 0.00%163: 0.00%164: 0.00%165: 0.00%166: 0.00%167: 0.00%168: 0.00%169: 0.00%170: 0.00%171: 0.00%172: 0.00%173: 0.00%174: 0.00%175: 0.00%176: 0.00%177: 0.00%178: 0.00%179: 0.01%180: 0.01%181: 0.01%182: 0.01%183: 0.02%184: 0.02%185: 0.02%186: 0.03%187: 0.04%188: 0.05%189: 0.06%190: 0.07%191: 0.09%192: 0.11%193: 0.13%194: 0.15%195: 0.18%196: 0.21%197: 0.25%198: 0.29%199: 0.34%200: 0.40%201: 0.46%202: 0.52%203: 0.59%204: 0.67%205: 0.76%206: 0.85%207: 0.94%208: 1.04%209: 1.15%210: 1.26%211: 1.38%212: 1.50%213: 1.61%214: 1.74%215: 1.86%216: 1.97%217: 2.09%218: 2.20%219: 2.31%220: 2.41%221: 2.50%222: 2.58%223: 2.65%224: 2.71%225: 2.76%226: 2.79%227: 2.81%228: 2.82%229: 2.81%230: 2.79%231: 2.76%232: 2.71%233: 2.65%234: 2.58%235: 2.50%236: 2.41%237: 2.31%238: 2.20%239: 2.09%240: 1.97%241: 1.86%242: 1.74%243: 1.61%244: 1.50%245: 1.38%246: 1.26%247: 1.15%248: 1.04%249: 0.94%250: 0.85%251: 0.76%252: 0.67%253: 0.59%254: 0.52%255: 0.46%256: 0.40%257: 0.34%258: 0.29%259: 0.25%260: 0.21%261: 0.18%262: 0.15%263: 0.13%264: 0.11%265: 0.09%266: 0.07%267: 0.06%268: 0.05%269: 0.04%270: 0.03%271: 0.02%272: 0.02%273: 0.02%274: 0.01%275: 0.01%276: 0.01%277: 0.01%278: 0.00%279: 0.00%280: 0.00%281: 0.00%282: 0.00%283: 0.00%284: 0.00%285: 0.00%286: 0.00%287: 0.00%288: 0.00%289: 0.00%290: 0.00%291: 0.00%292: 0.00%293: 0.00%294: 0.00%295: 0.00%296: 0.00%297: 0.00%298: 0.00%299: 0.00%300: 0.00%301: 0.00%302: 0.00%303: 0.00%304: 0.00%305: 0.00%306: 0.00%307: 0.00%308: 0.00%309: 0.00%310: 0.00%311: 0.00%312: 0.00%313: 0.00%314: 0.00%315: 0.00%316: 0.00%317: 0.00%318: 0.00%319: 0.00%320: 0.00%321: 0.00%322: 0.00%323: 0.00%324: 0.00%325: 0.00%326: 0.00%327: 0.00%328: 0.00%329: 0.00%330: 0.00%331: 0.00%332: 0.00%333: 0.00%334: 0.00%335: 0.00%336: 0.00%
120chance of each total for 24d10 + 96336
Hit pointsChance
174 or more>99%
228 or more51%
282 or more<1%
314 or more<1%

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 () Piercing damage plus 10 () Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil’s hand immediately after a ranged attack.

Tail. Melee Attack Roll: +10, reach 10 ft. Hit: 15 () Bludgeoning damage plus 18 () Cold damage.

Ice Wall. The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Other CR 14 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.