
Ice Devil
Large fiend · CR 14 · 11,500 XP
18 AC · 228 HP
Roll the Ice Devil
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Stat block
- Type
- Large fiend, lawful evil
- Armor Class
- 18
- Hit Points
- 228 (24d10 + 96)
- Speed
- 40 ft.
- Challenge
- 14 (11,500 XP), proficiency +5
- Immunities
- cold, fire, poison
- Condition immunities
- Poisoned
- Senses
- blindsight 120 ft., passive perception 17
- Languages
- Infernal; telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 14 | 18 | 18 | 15 | 18 |
Ice Devil odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Ice Spear (+10) | 95% 24.2 dmg | 85% 21.8 dmg | 80% 20.6 dmg | 75% 19.3 dmg | 65% 16.9 dmg | 55% 14.5 dmg |
| Tail (+10) | 95% 33.3 dmg | 85% 29.9 dmg | 80% 28.2 dmg | 75% 26.6 dmg | 65% 23.2 dmg | 55% 19.9 dmg |
| Full turn (3 attacks) | 72.7 dmg | 65.4 dmg | 61.7 dmg | 58.1 dmg | 50.7 dmg | 43.3 dmg |
Ice Devil hit points
The stat block uses the average, 228. Rolled, 24d10 + 96 lands anywhere from 120 to 336.
| Hit points | Chance |
|---|---|
| 174 or more | >99% |
| 228 or more | 51% |
| 282 or more | <1% |
| 314 or more | <1% |
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.
Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 () Piercing damage plus 10 () Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil’s hand immediately after a ranged attack.
Tail. Melee Attack Roll: +10, reach 10 ft. Hit: 15 () Bludgeoning damage plus 18 () Cold damage.
Ice Wall. The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).
Other CR 14 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.