
Adult Gold Dragon
Huge dragon · CR 17 · 18,000 XP
19 AC · 243 HP
Roll the Adult Gold Dragon
Press a roll button. The dice land here.
Stat block
- Type
- Huge dragon, lawful good
- Armor Class
- 19
- Hit Points
- 243 (18d12 + 126)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
- Challenge
- 17 (18,000 XP), proficiency +6
- Immunities
- fire
- Senses
- darkvision 120 ft., blindsight 60 ft., passive perception 24
- Languages
- Common, Draconic
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 | 14 | 25 | 16 | 15 | 24 |
Adult Gold Dragon odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Rend (+14) | 95% 21.1 dmg | 95% 21.1 dmg | 95% 21.1 dmg | 95% 21.1 dmg | 85% 19 dmg | 75% 16.8 dmg |
| Full turn (3 attacks) | 63.3 dmg | 63.3 dmg | 63.3 dmg | 63.3 dmg | 56.9 dmg | 50.4 dmg |
Adult Gold Dragon hit points
The stat block uses the average, 243. Rolled, 18d12 + 126 lands anywhere from 144 to 342.
| Hit points | Chance |
|---|---|
| 194 or more | >99% |
| 243 or more | 51% |
| 293 or more | <1% |
| 322 or more | <1% |
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 2 version) or (B) Weakening Breath.
Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 17 () Slashing damage plus 4 () Fire damage.
Fire Breath. Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 66 () Fire damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):
Weakening Breath. Strength Saving Throw: DC 21, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 () from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Legendary actions
Banish. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 10 () Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it re appears in an unoccupied space of the dragon’s choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Other CR 17 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.