Sphinx of Valor

Sphinx of Valor

Large celestial · CR 17 · 18,000 XP

17 AC · 199 HP

Roll the Sphinx of Valor

Claw
Third Roar DC 20 CON

Press a roll button. The dice land here.

Stat block

Type
Large celestial, lawful neutral
Armor Class
17
Hit Points
199 (19d10 + 95)
Speed
40 ft., fly 60 ft.
Challenge
17 (18,000 XP), proficiency +6
Resistances
necrotic, radiant
Immunities
psychic
Condition immunities
Charmed, Frightened
Senses
truesight 120 ft., passive perception 22
Languages
Celestial, Common
STRDEXCONINTWISCHA
22
10
20
16
23
18

Sphinx of Valor odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Claw (+12)95%
19.7 dmg
95%
19.7 dmg
90%
18.7 dmg
85%
17.7 dmg
75%
15.7 dmg
65%
13.7 dmg

Sphinx of Valor hit points

The stat block uses the average, 199. Rolled, 19d10 + 95 lands anywhere from 114 to 285.

114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%122: 0.00%123: 0.00%124: 0.00%125: 0.00%126: 0.00%127: 0.00%128: 0.00%129: 0.00%130: 0.00%131: 0.00%132: 0.00%133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%144: 0.00%145: 0.00%146: 0.00%147: 0.00%148: 0.00%149: 0.00%150: 0.00%151: 0.00%152: 0.00%153: 0.00%154: 0.00%155: 0.00%156: 0.01%157: 0.01%158: 0.01%159: 0.01%160: 0.02%161: 0.03%162: 0.03%163: 0.04%164: 0.05%165: 0.07%166: 0.09%167: 0.11%168: 0.13%169: 0.16%170: 0.20%171: 0.24%172: 0.29%173: 0.34%174: 0.41%175: 0.48%176: 0.56%177: 0.64%178: 0.74%179: 0.85%180: 0.96%181: 1.09%182: 1.22%183: 1.35%184: 1.50%185: 1.64%186: 1.79%187: 1.95%188: 2.10%189: 2.25%190: 2.39%191: 2.53%192: 2.66%193: 2.77%194: 2.88%195: 2.97%196: 3.04%197: 3.10%198: 3.14%199: 3.16%200: 3.16%201: 3.14%202: 3.10%203: 3.04%204: 2.97%205: 2.88%206: 2.77%207: 2.66%208: 2.53%209: 2.39%210: 2.25%211: 2.10%212: 1.95%213: 1.79%214: 1.64%215: 1.50%216: 1.35%217: 1.22%218: 1.09%219: 0.96%220: 0.85%221: 0.74%222: 0.64%223: 0.56%224: 0.48%225: 0.41%226: 0.34%227: 0.29%228: 0.24%229: 0.20%230: 0.16%231: 0.13%232: 0.11%233: 0.09%234: 0.07%235: 0.05%236: 0.04%237: 0.03%238: 0.03%239: 0.02%240: 0.01%241: 0.01%242: 0.01%243: 0.01%244: 0.00%245: 0.00%246: 0.00%247: 0.00%248: 0.00%249: 0.00%250: 0.00%251: 0.00%252: 0.00%253: 0.00%254: 0.00%255: 0.00%256: 0.00%257: 0.00%258: 0.00%259: 0.00%260: 0.00%261: 0.00%262: 0.00%263: 0.00%264: 0.00%265: 0.00%266: 0.00%267: 0.00%268: 0.00%269: 0.00%270: 0.00%271: 0.00%272: 0.00%273: 0.00%274: 0.00%275: 0.00%276: 0.00%277: 0.00%278: 0.00%279: 0.00%280: 0.00%281: 0.00%282: 0.00%283: 0.00%284: 0.00%285: 0.00%
114chance of each total for 19d10 + 95285
Hit pointsChance
157 or more>99%
200 or more50%
242 or more<1%
268 or more<1%

Traits

Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

Legendary Resistance. If the sphinx fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The sphinx makes two Claw attacks and uses Roar.

Claw. Melee Attack Roll: +12, reach 5 ft. Hit: 20 () Slashing damage.

Roar. The sphinx emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest):

First Roar. Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Frightened condition for 1 minute.

Second Roar. Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Third Roar. Constitution Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: 44 () Thunder damage, and the target has the Prone condition. Success: Half damage only.

Spellcasting. The sphinx casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20):

Legendary actions

Arcane Prowl. The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.

Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears years older. Failure or Success: The sphinx can’t take this action again until the start of its next turn.

Other CR 17 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.