Ancient Silver Dragon odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
Attack
AC 12
AC 14
AC 15
AC 16
AC 18
AC 20
Rend (+17)
95% 27.5 dmg
95% 27.5 dmg
95% 27.5 dmg
95% 27.5 dmg
95% 27.5 dmg
90% 26.1 dmg
Full turn (3 attacks)
82.5 dmg
82.5 dmg
82.5 dmg
82.5 dmg
82.5 dmg
78.3 dmg
Ancient Silver Dragon hit points
The stat block uses the average, 468. Rolled, 24d20 + 216 lands anywhere from 240 to 696.
240chance of each total for 24d20 + 216696
Hit points
Chance
354 or more
>99%
468 or more
51%
582 or more
<1%
650 or more
<1%
Traits
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife (level 2 version).
Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 () Slashing damage plus 9 () Cold damage.
Cold Breath. Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 67 () Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):
Legendary actions
Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.
Cold Gale. Dexterity Saving Throw: DC 23, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 () Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.