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Kraken
Gargantuan monstrosity · CR 23 · 50,000 XP
18 AC · 481 HP
Roll the Kraken
TentacleDC 20 STR
FlingDC 25 DEX
Lightning StrikeDC 23 DEX
SwallowDC 25 DEX
Press a roll button. The dice land here.
Stat block
Type
Gargantuan monstrosity, chaotic evil
Armor Class
18
Hit Points
481 (26d20 + 208)
Speed
30 ft., swim 120 ft.
Challenge
23 (50,000 XP), proficiency +7
Immunities
cold, lightning
Condition immunities
Frightened, Grappled, Paralyzed, Restrained
Senses
truesight 120 ft., passive perception 21
Languages
Understands Abyssal, Celestial, Infernal, and Primordial but can’t speak; telepathy 120 ft.
STR
DEX
CON
INT
WIS
CHA
30
11
26
22
18
20
Kraken odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
Attack
AC 12
AC 14
AC 15
AC 16
AC 18
AC 20
Tentacle (+17)
95% 23.5 dmg
95% 23.5 dmg
95% 23.5 dmg
95% 23.5 dmg
95% 23.5 dmg
90% 22.3 dmg
Full turn (2 attacks)
47 dmg
47 dmg
47 dmg
47 dmg
47 dmg
44.6 dmg
Kraken hit points
The stat block uses the average, 481. Rolled, 26d20 + 208 lands anywhere from 234 to 728.
234chance of each total for 26d20 + 208728
Hit points
Chance
358 or more
>99%
481 or more
51%
605 or more
<1%
679 or more
<1%
Traits
Amphibious. The kraken can breathe air and water.
Legendary Resistance. If the kraken fails a saving throw, it can choose to succeed instead.
Siege Monster. The kraken deals double damage to objects and structures.
Actions
Multiattack. The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.
Tentacle. Melee Attack Roll: +17, reach 30 ft. Hit: 24 () Bludgeoning damage. The target has the Grappled condition (escape DC 20) from one of ten tentacles, and it has the Restrained condition until the grapple ends.
Fling. The kraken throws a Large or smaller creature Grappled by it to a space it can see within 60 feet of itself that isn’t in the air. Dexterity Saving Throw: DC 25, the creature thrown and each creature in the destination space. Failure: 18 () Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.
Lightning Strike. Dexterity Saving Throw: DC 23, one creature the kraken can see within 120 feet. Failure: 33 () Lightning damage. Success: Half damage.
Swallow. Dexterity Saving Throw: DC 25, one creature Grappled by the kraken (it can have up to four creatures swallowed at a time). Failure: 23 () Piercing damage. If the target is Large or smaller, it is swallowed and no longer Grappled. A swallowed creature has the Restrained condition, has Total Cover against attacks and other effects outside the kraken, and takes 24 () Acid damage at the start of each of its turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the Prone condition. If the kraken dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 15 feet of movement, exiting Prone.
Legendary actions
Storm Bolt. The kraken uses Lightning Strike.
Toxic Ink. Constitution Saving Throw: DC 23, each creature in a 15-foot Emanation originating from the kraken while it is underwater. Failure: The target has the Blinded and Poisoned conditions until the end of the kraken’s next turn. The kraken then moves up to its Speed. Failure or Success: The kraken can’t take this action again until the start of its next turn.