Boar

Boar

Medium beast · CR 1/4 · 50 XP

11 AC · 13 HP

Roll the Boar

Gore

Press a roll button. The dice land here.

Stat block

Type
Medium beast, unaligned
Armor Class
11
Hit Points
13 (2d8 + 4)
Speed
40 ft.
Challenge
1/4 (50 XP), proficiency +2
Senses
passive perception 9
Languages
None
STRDEXCONINTWISCHA
13
11
14
2
9
5

Boar odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Gore (+3)60%
5.1 dmg
50%
4.4 dmg
45%
4 dmg
40%
3.6 dmg
30%
2.8 dmg
20%
2 dmg

Boar hit points

The stat block uses the average, 13. Rolled, 2d8 + 4 lands anywhere from 6 to 20.

6: 1.56%7: 3.13%8: 4.69%9: 6.25%10: 7.81%11: 9.38%12: 10.94%13: 12.50%14: 10.94%15: 9.38%16: 7.81%17: 6.25%18: 4.69%19: 3.13%20: 1.56%
6chance of each total for 2d8 + 420
Hit pointsChance
10 or more84%
13 or more56%
17 or more16%
19 or more5%

Traits

Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.

Actions

Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 () Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 () Piercing damage and has the Prone condition.

Other CR 1/4 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.