Boar

Boar

Medium beast · CR 1/4 · 50 XP

11 AC · 13 HP

Roll the Boar

Gore

Press a roll button. The dice land here.

Stat block

Type
Medium beast, unaligned
Armor Class
11
Hit Points
13 (2d8 + 4)
Speed
40 ft.
Challenge
1/4 (50 XP), proficiency +2
Senses
passive perception 9
Languages
None
STRDEXCONINTWISCHA
13
11
14
2
9
5

Boar odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Gore (+3)60%
5.1 dmg
50%
4.4 dmg
45%
4 dmg
40%
3.6 dmg
30%
2.8 dmg
20%
2 dmg

Boar hit points

The stat block uses the average, 13. Rolled, 2d8 + 4 lands anywhere from 6 to 20.

6: 1.56%7: 3.13%8: 4.69%9: 6.25%10: 7.81%11: 9.38%12: 10.94%13: 12.50%14: 10.94%15: 9.38%16: 7.81%17: 6.25%18: 4.69%19: 3.13%20: 1.56%
6chance of each total for 2d8 + 420
Hit pointsChance
10 or more84%
13 or more56%
17 or more16%
19 or more5%

Roll 2d8 + 4 on its own with the d8 roller, or weigh it up on the dice calculator.

Traits

Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.

Actions

Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 () Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 () Piercing damage and has the Prone condition.

Other CR 1/4 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.