Bugbear Warrior

Bugbear Warrior

Medium fey · CR 1 · 200 XP

14 AC · 33 HP

Roll the Bugbear Warrior

Grab DC 12 STR
Light Hammer

Press a roll button. The dice land here.

The Bugbear Warrior doesn't kill you, it takes you away

How to run it. 33 Hit Points, AC 14, Stealth +6, Darkvision. Its Grab has 10-foot reach, +4 for 2d6 + 2, and a Medium or smaller target is Grappled (escape DC 12). Its Light Hammer, also 10-foot reach or thrown at 20/60 feet, does 3d4 + 2 and has Advantage against the creature it is holding.

The rule that matters. Abduct: it moves a grappled creature without spending extra movement. So on its turn it grabs the wizard from behind the fighter, walks 30 feet into the dark at full Speed, and the wizard goes with it. Next turn the hammer comes with Advantage.

Target AC Hammer hits With Advantage
14 55% 80%
16 45% 70%
18 35% 58%

Escaping DC 12 takes 40% of attempts at −1, 55% at +2, and 70% at +5, and each try costs the captive's action.

Rules worth knowing. In the 2024 rules the bugbear is a Fey (Goblinoid), not a Humanoid, so Hold Person cannot target it. It carries three Light Hammers, so it can throw two and still fight.

The common mistake is running it as a slow brute that stands in line. Its whole kit says ambush: high Stealth, long reach, and a trait for carrying people off. Hide two in the rafters.

For players. Keep the fragile ones out of 10-foot reach, not 5-foot. If someone is taken, chase together; a split party is what it wants.

The human angle. Kipling Williams and colleagues had people play a simple online ball-tossing game, then left some of them out. Even a few minutes of exclusion by strangers lowered their sense of belonging. A player whose character is dragged away from the group, alone in the dark, feels that at once, and so does the table.

Source: Williams, K. D., Cheung, C. K. T., & Choi, W. (2000). Cyberostracism: Effects of being ignored over the Internet. Journal of Personality and Social Psychology, 79(5), 748–762. doi:10.1037/0022-3514.79.5.748

Stat block

Type
Medium fey, chaotic evil
Armor Class
14
Hit Points
33 (6d8 + 6)
Speed
30 ft.
Challenge
1 (200 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 10
Languages
Common, Goblin
STRDEXCONINTWISCHA
15
14
13
8
11
9

Bugbear Warrior odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Grab (+4)65%
6.2 dmg
55%
5.3 dmg
50%
4.9 dmg
45%
4.4 dmg
35%
3.5 dmg
25%
2.6 dmg
Light Hammer (+4)65%
6.6 dmg
55%
5.6 dmg
50%
5.1 dmg
45%
4.7 dmg
35%
3.7 dmg
25%
2.8 dmg

Bugbear Warrior hit points

The stat block uses the average, 33. Rolled, 6d8 + 6 lands anywhere from 12 to 54.

12: 0.00%13: 0.00%14: 0.01%15: 0.02%16: 0.05%17: 0.10%18: 0.18%19: 0.30%20: 0.49%21: 0.75%22: 1.10%23: 1.54%24: 2.07%25: 2.69%26: 3.38%27: 4.10%28: 4.82%29: 5.50%30: 6.08%31: 6.54%32: 6.83%33: 6.92%34: 6.83%35: 6.54%36: 6.08%37: 5.50%38: 4.82%39: 4.10%40: 3.38%41: 2.69%42: 2.07%43: 1.54%44: 1.10%45: 0.75%46: 0.49%47: 0.30%48: 0.18%49: 0.10%50: 0.05%51: 0.02%52: 0.01%53: 0.00%54: 0.00%
12chance of each total for 6d8 + 654
Hit pointsChance
23 or more97%
33 or more53%
44 or more3%
50 or more<1%

Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Actions

Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 () Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 () Bludgeoning damage.

Other CR 1 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.