
Dire Wolf
Large beast · CR 1 · 200 XP
14 AC · 22 HP
Roll the Dire Wolf
Press a roll button. The dice land here.
Stat block
- Type
- Large beast, unaligned
- Armor Class
- 14
- Hit Points
- 22 (3d10 + 6)
- Speed
- 50 ft.
- Challenge
- 1 (200 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 15
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 15 | 15 | 3 | 12 | 7 |
Dire Wolf odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+5) | 70% 6.2 dmg | 60% 5.4 dmg | 55% 5 dmg | 50% 4.5 dmg | 40% 3.7 dmg | 30% 2.8 dmg |
Dire Wolf hit points
The stat block uses the average, 22. Rolled, 3d10 + 6 lands anywhere from 9 to 36.
| Hit points | Chance |
|---|---|
| 16 or more | 92% |
| 23 or more | 50% |
| 29 or more | 12% |
| 33 or more | 2% |
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 () Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Other CR 1 monsters
Animated Armor
Brass Dragon Wyrmling
Brown Bear
Bugbear Warrior
Copper Dragon Wyrmling
Death Dog
Dryad
Ghoul
Giant Eagle
Giant Hyena
Giant Octopus
Giant Spider
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.