Dire Wolf

Dire Wolf

Large beast · CR 1 · 200 XP

14 AC · 22 HP

Roll the Dire Wolf

Bite

Press a roll button. The dice land here.

Stat block

Type
Large beast, unaligned
Armor Class
14
Hit Points
22 (3d10 + 6)
Speed
50 ft.
Challenge
1 (200 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 15
Languages
None
STRDEXCONINTWISCHA
17
15
15
3
12
7

Dire Wolf odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+5)70%
6.2 dmg
60%
5.4 dmg
55%
5 dmg
50%
4.5 dmg
40%
3.7 dmg
30%
2.8 dmg

Dire Wolf hit points

The stat block uses the average, 22. Rolled, 3d10 + 6 lands anywhere from 9 to 36.

9: 0.10%10: 0.30%11: 0.60%12: 1.00%13: 1.50%14: 2.10%15: 2.80%16: 3.60%17: 4.50%18: 5.50%19: 6.30%20: 6.90%21: 7.30%22: 7.50%23: 7.50%24: 7.30%25: 6.90%26: 6.30%27: 5.50%28: 4.50%29: 3.60%30: 2.80%31: 2.10%32: 1.50%33: 1.00%34: 0.60%35: 0.30%36: 0.10%
9chance of each total for 3d10 + 636
Hit pointsChance
16 or more92%
23 or more50%
29 or more12%
33 or more2%

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 () Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Other CR 1 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.