Pit Fiend

Pit Fiend

Large fiend · CR 20 · 25,000 XP

21 AC · 337 HP

Roll the Pit Fiend

Bite DC 21 CON
Devilish Claw
Fiery Mace

Press a roll button. The dice land here.

Stat block

Type
Large fiend, lawful evil
Armor Class
21
Hit Points
337 (27d10 + 189)
Speed
30 ft., fly 60 ft.
Challenge
20 (25,000 XP), proficiency +6
Resistances
cold
Immunities
fire, poison
Condition immunities
Poisoned
Senses
truesight 120 ft., passive perception 20
Languages
Infernal; telepathy 120 ft.
STRDEXCONINTWISCHA
26
14
24
22
18
24

Pit Fiend odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+14)95%
39.1 dmg
95%
39.1 dmg
95%
39.1 dmg
95%
39.1 dmg
85%
35.2 dmg
75%
31.2 dmg
Devilish Claw (+14)95%
25.6 dmg
95%
25.6 dmg
95%
25.6 dmg
95%
25.6 dmg
85%
23 dmg
75%
20.4 dmg
Fiery Mace (+14)95%
42.6 dmg
95%
42.6 dmg
95%
42.6 dmg
95%
42.6 dmg
85%
38.3 dmg
75%
34 dmg
Full turn (4 attacks)132.9 dmg132.9 dmg132.9 dmg132.9 dmg119.5 dmg106 dmg

Pit Fiend hit points

The stat block uses the average, 337. Rolled, 27d10 + 189 lands anywhere from 216 to 459.

216: 0.00%217: 0.00%218: 0.00%219: 0.00%220: 0.00%221: 0.00%222: 0.00%223: 0.00%224: 0.00%225: 0.00%226: 0.00%227: 0.00%228: 0.00%229: 0.00%230: 0.00%231: 0.00%232: 0.00%233: 0.00%234: 0.00%235: 0.00%236: 0.00%237: 0.00%238: 0.00%239: 0.00%240: 0.00%241: 0.00%242: 0.00%243: 0.00%244: 0.00%245: 0.00%246: 0.00%247: 0.00%248: 0.00%249: 0.00%250: 0.00%251: 0.00%252: 0.00%253: 0.00%254: 0.00%255: 0.00%256: 0.00%257: 0.00%258: 0.00%259: 0.00%260: 0.00%261: 0.00%262: 0.00%263: 0.00%264: 0.00%265: 0.00%266: 0.00%267: 0.00%268: 0.00%269: 0.00%270: 0.00%271: 0.00%272: 0.00%273: 0.00%274: 0.00%275: 0.00%276: 0.00%277: 0.00%278: 0.00%279: 0.00%280: 0.00%281: 0.00%282: 0.00%283: 0.00%284: 0.00%285: 0.00%286: 0.01%287: 0.01%288: 0.01%289: 0.01%290: 0.02%291: 0.02%292: 0.02%293: 0.03%294: 0.04%295: 0.04%296: 0.05%297: 0.07%298: 0.08%299: 0.09%300: 0.11%301: 0.13%302: 0.16%303: 0.18%304: 0.22%305: 0.25%306: 0.29%307: 0.33%308: 0.38%309: 0.44%310: 0.50%311: 0.56%312: 0.63%313: 0.70%314: 0.78%315: 0.87%316: 0.96%317: 1.05%318: 1.15%319: 1.25%320: 1.35%321: 1.46%322: 1.57%323: 1.67%324: 1.78%325: 1.88%326: 1.99%327: 2.09%328: 2.18%329: 2.27%330: 2.35%331: 2.42%332: 2.49%333: 2.54%334: 2.59%335: 2.62%336: 2.64%337: 2.66%338: 2.66%339: 2.64%340: 2.62%341: 2.59%342: 2.54%343: 2.49%344: 2.42%345: 2.35%346: 2.27%347: 2.18%348: 2.09%349: 1.99%350: 1.88%351: 1.78%352: 1.67%353: 1.57%354: 1.46%355: 1.35%356: 1.25%357: 1.15%358: 1.05%359: 0.96%360: 0.87%361: 0.78%362: 0.70%363: 0.63%364: 0.56%365: 0.50%366: 0.44%367: 0.38%368: 0.33%369: 0.29%370: 0.25%371: 0.22%372: 0.18%373: 0.16%374: 0.13%375: 0.11%376: 0.09%377: 0.08%378: 0.07%379: 0.05%380: 0.04%381: 0.04%382: 0.03%383: 0.02%384: 0.02%385: 0.02%386: 0.01%387: 0.01%388: 0.01%389: 0.01%390: 0.00%391: 0.00%392: 0.00%393: 0.00%394: 0.00%395: 0.00%396: 0.00%397: 0.00%398: 0.00%399: 0.00%400: 0.00%401: 0.00%402: 0.00%403: 0.00%404: 0.00%405: 0.00%406: 0.00%407: 0.00%408: 0.00%409: 0.00%410: 0.00%411: 0.00%412: 0.00%413: 0.00%414: 0.00%415: 0.00%416: 0.00%417: 0.00%418: 0.00%419: 0.00%420: 0.00%421: 0.00%422: 0.00%423: 0.00%424: 0.00%425: 0.00%426: 0.00%427: 0.00%428: 0.00%429: 0.00%430: 0.00%431: 0.00%432: 0.00%433: 0.00%434: 0.00%435: 0.00%436: 0.00%437: 0.00%438: 0.00%439: 0.00%440: 0.00%441: 0.00%442: 0.00%443: 0.00%444: 0.00%445: 0.00%446: 0.00%447: 0.00%448: 0.00%449: 0.00%450: 0.00%451: 0.00%452: 0.00%453: 0.00%454: 0.00%455: 0.00%456: 0.00%457: 0.00%458: 0.00%459: 0.00%
216chance of each total for 27d10 + 189459
Hit pointsChance
277 or more>99%
338 or more50%
398 or more<1%
435 or more<1%

Traits

Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura. The pit fiend emanates an aura in a 20foot Emanation while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend’s aura for 24 hours.

Legendary Resistance. If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite. Melee Attack Roll: +14, reach 10 ft. Hit: 18 () Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can’t regain Hit Points and takes 21 () Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw. Melee Attack Roll: +14, reach 10 ft. Hit: 26 () Necrotic damage.

Fiery Mace. Melee Attack Roll: +14, reach 10 ft. Hit: 22 () Force damage plus 21 () Fire damage.

Hellfire Spellcasting. The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.

Other CR 20 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.