
Pit Fiend
Large fiend · CR 20 · 25,000 XP
21 AC · 337 HP
Roll the Pit Fiend
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Stat block
- Type
- Large fiend, lawful evil
- Armor Class
- 21
- Hit Points
- 337 (27d10 + 189)
- Speed
- 30 ft., fly 60 ft.
- Challenge
- 20 (25,000 XP), proficiency +6
- Resistances
- cold
- Immunities
- fire, poison
- Condition immunities
- Poisoned
- Senses
- truesight 120 ft., passive perception 20
- Languages
- Infernal; telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 | 14 | 24 | 22 | 18 | 24 |
Pit Fiend odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+14) | 95% 39.1 dmg | 95% 39.1 dmg | 95% 39.1 dmg | 95% 39.1 dmg | 85% 35.2 dmg | 75% 31.2 dmg |
| Devilish Claw (+14) | 95% 25.6 dmg | 95% 25.6 dmg | 95% 25.6 dmg | 95% 25.6 dmg | 85% 23 dmg | 75% 20.4 dmg |
| Fiery Mace (+14) | 95% 42.6 dmg | 95% 42.6 dmg | 95% 42.6 dmg | 95% 42.6 dmg | 85% 38.3 dmg | 75% 34 dmg |
| Full turn (4 attacks) | 132.9 dmg | 132.9 dmg | 132.9 dmg | 132.9 dmg | 119.5 dmg | 106 dmg |
Pit Fiend hit points
The stat block uses the average, 337. Rolled, 27d10 + 189 lands anywhere from 216 to 459.
| Hit points | Chance |
|---|---|
| 277 or more | >99% |
| 338 or more | 50% |
| 398 or more | <1% |
| 435 or more | <1% |
Traits
Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Fear Aura. The pit fiend emanates an aura in a 20foot Emanation while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend’s aura for 24 hours.
Legendary Resistance. If the pit fiend fails a saving throw, it can choose to succeed instead.
Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.
Bite. Melee Attack Roll: +14, reach 10 ft. Hit: 18 () Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can’t regain Hit Points and takes 21 () Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Devilish Claw. Melee Attack Roll: +14, reach 10 ft. Hit: 26 () Necrotic damage.
Fiery Mace. Melee Attack Roll: +14, reach 10 ft. Hit: 22 () Force damage plus 21 () Fire damage.
Hellfire Spellcasting. The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.
Other CR 20 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.