Chill Touch

Cantrip necromancy · 1d10 Necrotic damage, average 5.5

5.5 average Necrotic damage · 1–10

Roll Chill Touch

Press a roll button. The dice land here.

Spell details

Level
Cantrip
School
Necromancy
Casting time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Warlock, Wizard
Attack
Melee spell attack

Chill Touch damage by level

Character levelDiceAverageRangeCritical
Level 1–45.51–1011
Level 5–10112–2022
Level 11–1616.53–3033
Level 17+224–4044

The odds of 1d10

1: 10.00%2: 10.00%3: 10.00%4: 10.00%5: 10.00%6: 10.00%7: 10.00%8: 10.00%9: 10.00%10: 10.00%
1chance of each total for 1d1010
TotalChance
3 or more80%
6 or more50%
8 or more30%
9 or more20%

Rules text

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by when you reach levels 5 (), 11 (), and 17 ().

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.