Cure Wounds

1st-level abjuration · 2d8 healing, average 9

9 average healing · 2–16

Roll Cure Wounds

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Abjuration
Casting time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Bard, Cleric, Druid, Paladin, Ranger

Cure Wounds healing by level

Cast atDiceAverageRange
1st slot92–16
2nd slot184–32
3rd slot276–48
4th slot368–64
5th slot4510–80
6th slot5412–96
7th slot6314–112
8th slot7216–128
9th slot8118–144

The odds of 2d8

2: 1.56%3: 3.13%4: 4.69%5: 6.25%6: 7.81%7: 9.38%8: 10.94%9: 12.50%10: 10.94%11: 9.38%12: 7.81%13: 6.25%14: 4.69%15: 3.13%16: 1.56%
2chance of each total for 2d816
TotalChance
6 or more84%
9 or more56%
13 or more16%
15 or more5%

Rules text

A creature you touch regains a number of Hit Points equal to plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.