Cure Wounds
1st-level abjuration · 2d8 healing, average 9
9 average healing · 2–16
Roll Cure Wounds
Press a roll button. The dice land here.
Spell details
- Level
- 1st-level
- School
- Abjuration
- Casting time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid, Paladin, Ranger
Cure Wounds healing by level
| Cast at | Dice | Average | Range |
|---|---|---|---|
| 1st slot | 9 | 2–16 | |
| 2nd slot | 18 | 4–32 | |
| 3rd slot | 27 | 6–48 | |
| 4th slot | 36 | 8–64 | |
| 5th slot | 45 | 10–80 | |
| 6th slot | 54 | 12–96 | |
| 7th slot | 63 | 14–112 | |
| 8th slot | 72 | 16–128 | |
| 9th slot | 81 | 18–144 |
The odds of 2d8
| Total | Chance |
|---|---|
| 6 or more | 84% |
| 9 or more | 56% |
| 13 or more | 16% |
| 15 or more | 5% |
Rules text
A creature you touch regains a number of Hit Points equal to plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by for each spell slot level above 1.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.