Healing Word

1st-level abjuration · 2d4 healing, average 5

5 average healing · 2–8

Roll Healing Word

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Abjuration
Casting time
Bonus Action
Range
60 feet
Components
V
Duration
Instantaneous
Classes
Bard, Cleric, Druid

Healing Word healing by level

Cast atDiceAverageRange
1st slot52–8
2nd slot104–16
3rd slot156–24
4th slot208–32
5th slot2510–40
6th slot3012–48
7th slot3514–56
8th slot4016–64
9th slot4518–72

The odds of 2d4

2: 6.25%3: 12.50%4: 18.75%5: 25.00%6: 18.75%7: 12.50%8: 6.25%
2chance of each total for 2d48
TotalChance
4 or more81%
5 or more63%
7 or more19%

Rules text

A creature of your choice that you can see within range regains Hit Points equal to plus your spellcasting ability modifier.

At higher levels. The healing increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.