Delayed Blast Fireball

7th-level evocation · 12d6 roll, average 42

42 average roll · 12–72

Roll Delayed Blast Fireball

Press a roll button. The dice land here.

Spell details

Level
7th-level
School
Evocation
Casting time
Action
Range
150 feet
Components
V, S, M (a ball of bat guano and sulfur)
Duration
Concentration, up to 1 minute
Classes
Sorcerer, Wizard
Save
Dexterity (half on success)

Delayed Blast Fireball damage by level

Cast atDiceAverageRangeOn a save
7th slot4212–7220.8
8th slot45.513–7822.5
9th slot4914–8424.2

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 12d6

12: 0.00%13: 0.00%14: 0.00%15: 0.00%16: 0.00%17: 0.00%18: 0.00%19: 0.00%20: 0.00%21: 0.01%22: 0.02%23: 0.03%24: 0.06%25: 0.10%26: 0.16%27: 0.26%28: 0.41%29: 0.61%30: 0.88%31: 1.23%32: 1.66%33: 2.17%34: 2.76%35: 3.40%36: 4.07%37: 4.73%38: 5.35%39: 5.89%40: 6.30%41: 6.56%42: 6.65%43: 6.56%44: 6.30%45: 5.89%46: 5.35%47: 4.73%48: 4.07%49: 3.40%50: 2.76%51: 2.17%52: 1.66%53: 1.23%54: 0.88%55: 0.61%56: 0.41%57: 0.26%58: 0.16%59: 0.10%60: 0.06%61: 0.03%62: 0.02%63: 0.01%64: 0.00%65: 0.00%66: 0.00%67: 0.00%68: 0.00%69: 0.00%70: 0.00%71: 0.00%72: 0.00%
12chance of each total for 12d672
TotalChance
27 or more>99%
42 or more53%
57 or more1%
66 or more<1%

Rules text

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one.

The spell's base damage is , and the damage increases by whenever your turn ends and the spell hasn't ended.

If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature's space or collides with a solid object, the spell ends, and the bead explodes.

When the bead explodes, flammable objects in the explosion that aren't being worn or carried start burning.

At higher levels. The base damage increases by for each spell slot level above 7.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.