Flame Blade

2nd-level evocation · 3d6 roll, average 10.5

10.5 average roll · 3–18

Roll Flame Blade

Press a roll button. The dice land here.

Spell details

Level
2nd-level
School
Evocation
Casting time
Bonus Action
Range
Self
Components
V, S, M (a sumac leaf)
Duration
Concentration, up to 10 minutes
Classes
Druid, Sorcerer
Attack
Melee spell attack

Flame Blade damage by level

Cast atDiceAverageRangeCritical
2nd slot10.53–1821
3rd slot144–2428
4th slot17.55–3035
5th slot216–3642
6th slot24.57–4249
7th slot288–4856
8th slot31.59–5463
9th slot3510–6070

The odds of 3d6

3: 0.46%4: 1.39%5: 2.78%6: 4.63%7: 6.94%8: 9.72%9: 11.57%10: 12.50%11: 12.50%12: 11.57%13: 9.72%14: 6.94%15: 4.63%16: 2.78%17: 1.39%18: 0.46%
3chance of each total for 3d618
TotalChance
7 or more91%
11 or more50%
14 or more16%
17 or more2%

Rules text

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.

As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to plus your spellcasting ability modifier.

The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

At higher levels. The damage increases by for each spell slot level above 2.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.