Flame Blade
2nd-level evocation · 3d6 roll, average 10.5
10.5 average roll · 3–18
Roll Flame Blade
Press a roll button. The dice land here.
Spell details
- Level
- 2nd-level
- School
- Evocation
- Casting time
- Bonus Action
- Range
- Self
- Components
- V, S, M (a sumac leaf)
- Duration
- Concentration, up to 10 minutes
- Classes
- Druid, Sorcerer
- Attack
- Melee spell attack
Flame Blade damage by level
| Cast at | Dice | Average | Range | Critical |
|---|---|---|---|---|
| 2nd slot | 10.5 | 3–18 | 21 | |
| 3rd slot | 14 | 4–24 | 28 | |
| 4th slot | 17.5 | 5–30 | 35 | |
| 5th slot | 21 | 6–36 | 42 | |
| 6th slot | 24.5 | 7–42 | 49 | |
| 7th slot | 28 | 8–48 | 56 | |
| 8th slot | 31.5 | 9–54 | 63 | |
| 9th slot | 35 | 10–60 | 70 |
The odds of 3d6
| Total | Chance |
|---|---|
| 7 or more | 91% |
| 11 or more | 50% |
| 14 or more | 16% |
| 17 or more | 2% |
Rules text
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.
As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to plus your spellcasting ability modifier.
The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
At higher levels. The damage increases by for each spell slot level above 2.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.