Heroes' Feast

6th-level conjuration · 2d10 roll, average 11

11 average roll · 2–20

Roll Heroes' Feast

Press a roll button. The dice land here.

Spell details

Level
6th-level
School
Conjuration
Casting time
10 minutes
Range
Self
Components
V, S, M (a gem-encrusted bowl worth 1,000+ GP, which the spell consumes)
Duration
Instantaneous
Classes
Bard, Cleric, Druid

Heroes' Feast damage by level

Cast atDiceAverageRange
6th slot112–20

The odds of 2d10

2: 1.00%3: 2.00%4: 3.00%5: 4.00%6: 5.00%7: 6.00%8: 7.00%9: 8.00%10: 9.00%11: 10.00%12: 9.00%13: 8.00%14: 7.00%15: 6.00%16: 5.00%17: 4.00%18: 3.00%19: 2.00%20: 1.00%
2chance of each total for 2d1020
TotalChance
7 or more85%
11 or more55%
16 or more15%
18 or more6%

Rules text

You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by , and it gains the same number of Hit Points.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.