True Strike

Cantrip divination · 1d6 roll, average 3.5

3.5 average roll · 1–6

Roll True Strike

Press a roll button. The dice land here.

Spell details

Level
Cantrip
School
Divination
Casting time
Action
Range
Self
Components
S, M (a weapon with which you have proficiency and that is worth 1+ CP)
Duration
Instantaneous
Classes
Bard, Sorcerer, Warlock, Wizard

True Strike damage by level

Character levelDiceAverageRange
Level 1–43.51–6
Level 5–103.51–6
Level 11–1672–12
Level 17+10.53–18

The odds of 1d6

1: 16.67%2: 16.67%3: 16.67%4: 16.67%5: 16.67%6: 16.67%
1chance of each total for 1d66
TotalChance
2 or more83%
4 or more50%
5 or more33%
6 or more17%

Rules text

Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon's normal damage type (your choice).

Cantrip Upgrade. Whether you deal Radiant damage or the weapon's normal damage type, the attack deals extra Radiant damage when you reach levels 5 (), 11 (), and 17 ().

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.