Vicious Mockery
Cantrip enchantment · 1d6 Psychic damage, average 3.5
3.5 average Psychic damage · 1–6
Roll Vicious Mockery
Press a roll button. The dice land here.
Spell details
- Level
- Cantrip
- School
- Enchantment
- Casting time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Bard
- Save
- Wisdom
Vicious Mockery damage by level
| Character level | Dice | Average | Range |
|---|---|---|---|
| Level 1–4 | 3.5 | 1–6 | |
| Level 5–10 | 7 | 2–12 | |
| Level 11–16 | 10.5 | 3–18 | |
| Level 17+ | 14 | 4–24 |
The odds of 1d6
| Total | Chance |
|---|---|
| 2 or more | 83% |
| 4 or more | 50% |
| 5 or more | 33% |
| 6 or more | 17% |
Rules text
You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. The target must succeed on a Wisdom saving throw or take Psychic damage and have Disadvantage on the next attack roll it makes before the end of its next turn.
Cantrip Upgrade. The damage increases by when you reach levels 5 (), 11 (), and 17 ().
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.