10 Useful D&D Dice Presets You Can Save
D&D uses a lot of repeat rolls. Attacks, damage, healing, saving throws, ability checks, random encounters, loot tables, spell damage, concentration checks, and character creation all come back again and again.
That is why dice presets are useful.
A preset is just a roll you do often enough that you do not want to rebuild it every time. It might be a saved line in a dice roller, a bookmark, a note in your character sheet, or a small list you keep open during a session.
Below are ten practical D&D dice presets worth saving.
1. The basic d20 check
Preset: 1d20 + modifier
Use this for:
- Ability checks
- Skill checks
- Saving throws
- Attack rolls
- Tool checks
- Death saving throws, without a modifier unless another feature applies
This is the main roll of D&D. If you save nothing else, save a clean d20 preset that lets you quickly add a modifier.
Examples:
| Character action | Roll |
|---|---|
| Strength check with +3 | 1d20 + 3 |
| Stealth check with +6 | 1d20 + 6 |
| Wisdom save with +2 | 1d20 + 2 |
| Spell attack with +7 | 1d20 + 7 |
This preset is also useful for DMs. Monsters often need quick attack rolls, saving throws, and contested checks.
2. Advantage check
Preset: 2d20, drop lowest, + modifier
Use this when your character has advantage.
Common situations include:
- Attacking while unseen.
- Getting meaningful help from an ally.
- Using a class feature, spell, or magic item that grants advantage.
- Making a roll where the DM says your plan gives you a favourable position.
Example:
A rogue with +7 Stealth has advantage on a Stealth check.
Roll:
2d20, drop lowest, +7
In DnD Dice Roller, set the 2d20 line to Drop Lowest. That leaves the higher d20 result, which is how advantage works.
Save this preset because advantage comes up constantly. It also reduces mistakes. Players often roll twice and then forget the modifier, or add the modifier twice. A preset keeps the roll clean.
3. Disadvantage check
Preset: 2d20, drop highest, + modifier
Use this when your character has disadvantage.
Common situations include:
- Attacking at long range.
- Trying to act while blinded, poisoned, restrained, or otherwise impaired.
- Making a roll in poor conditions.
- Attempting something delicate while rushed or obstructed.
Example:
A fighter with +5 Athletics tries to climb a wet wall during a storm.
Roll:
2d20, drop highest, +5
In DnD Dice Roller, set the 2d20 line to Drop Highest. That leaves the lower d20 result, which is how disadvantage works.
It is worth saving because disadvantage is easy to mishandle when the table is moving quickly.
4. Ability score generation: 4d6 drop lowest
Preset: 4d6, drop lowest
This is one of the most popular ways to roll ability scores.
For each ability score, roll 4d6, drop the lowest die, and add the remaining three dice together. Repeat until you have six scores.
Example:
Roll: 6, 5, 3, 1
Drop the 1.
Total: 14
This method usually creates stronger characters than rolling straight 3d6 because the lowest die gets removed.
Save this preset if your group rolls characters at the table. It makes character creation faster and prevents the classic mistake of adding all four dice.
5. Weapon attack and damage pair
Preset: one attack roll plus one damage roll
For a weapon user, it is useful to save your most common attack as a pair:
- Attack:
1d20 + attack bonus - Damage:
weapon dice + ability modifier
Examples:
| Weapon | Attack preset | Damage preset |
|---|---|---|
| Longsword with +5 to hit and +3 damage | 1d20 + 5 | 1d8 + 3 |
| Greatsword with +6 to hit and +4 damage | 1d20 + 6 | 2d6 + 4 |
| Longbow with +7 to hit and +4 damage | 1d20 + 7 | 1d8 + 4 |
| Dagger with +6 to hit and +3 damage | 1d20 + 6 | 1d4 + 3 |
This is especially useful for newer players. They often know they need to attack, but then lose time hunting for the damage die.
If your character has a common bonus damage source, save a second version with that included.
6. Spell damage preset
Preset: spell damage dice
Many spells use the same dice every time. Save the ones your character casts often.
Examples:
| Spell or effect | Common damage roll |
|---|---|
| Fireball | 8d6 |
| Lightning Bolt | 8d6 |
| Magic Missile at 1st level | 3d4 + 3 |
| Guiding Bolt at 1st level | 4d6 |
| Inflict Wounds at 1st level | 3d10 |
| Shatter at 2nd level | 3d8 |
For spells that scale with higher-level slots, save the base version and then make a note of the scaling.
Example:
Fireball starts at 8d6 and adds 1d6 for each slot level above 3rd.
So you might save:
- Fireball 3rd level:
8d6 - Fireball 4th level:
9d6 - Fireball 5th level:
10d6
A saved spell preset is one of the biggest time savers for full casters.
7. Healing potion preset
Preset: 2d4 + 2
The standard healing potion is one of the most common consumable items in D&D.
Save:
2d4 + 2
You can also save stronger potion presets if your campaign uses them often:
| Potion | Healing roll |
|---|---|
| Healing | 2d4 + 2 |
| Greater Healing | 4d4 + 4 |
| Superior Healing | 8d4 + 8 |
| Supreme Healing | 10d4 + 20 |
These are useful for both players and DMs because potions tend to get used when the table is already tense. No one wants to stop and look up a potion roll while a character is one failed death save away from disaster.
8. Concentration check
Preset: 1d20 + Constitution save modifier
Concentration checks are easy to forget until the wizard gets hit.
When a concentrating character takes damage, they may need to make a Constitution saving throw to keep the spell going. The usual DC is 10 or half the damage taken, whichever is higher.
Save a preset using your Constitution saving throw modifier.
Examples:
| Character | Roll |
|---|---|
| Wizard with +2 Con save | 1d20 + 2 |
| Cleric with +5 Con save | 1d20 + 5 |
| Warlock with +3 Con save | 1d20 + 3 |
If the character has advantage on concentration checks from a feature or feat, also save an advantage version:
2d20, drop lowest, + Constitution save modifier
This preset keeps spellcasters honest and helps the DM remember to ask for the roll.
9. Sneak attack or bonus damage pool
Preset: extra damage dice only
Some characters add bonus damage in specific situations. Rather than rebuilding the entire damage roll, save the extra dice as their own preset.
Examples:
| Feature or situation | Bonus dice preset |
|---|---|
| Rogue Sneak Attack, early levels | 1d6 or 2d6 |
| Rogue Sneak Attack, mid levels | 3d6 to 5d6 |
| Divine Smite, 1st-level slot | 2d8 |
| Divine Smite against undead or fiends | add 1d8 |
| Hunter's Mark | 1d6 |
| Hex | 1d6 |
Why save the bonus separately?
Because the triggering condition may not happen every attack. A rogue does not always apply Sneak Attack. A paladin does not always smite. A ranger may move Hunter's Mark around.
Saving the bonus pool lets you roll weapon damage normally, then add the extra dice only when they apply.
10. Random table roller
Preset: 1d100, plus smaller table dice
DMs should save random table presets.
Useful options include:
| Table type | Roll |
|---|---|
| Percentile table | 1d100 |
| Small random table | 1d6 |
| Moderate random table | 1d12 |
| Large random table | 1d20 |
| Weather, mood, omen, or travel detail | 1d10 or 1d20 |
Random tables are not only for treasure. They are great for:
- Tavern rumours.
- Wilderness encounters.
- NPC moods.
- Strange dungeon details.
- Travel complications.
- Magic item quirks.
- Downtime events.
A saved 1d100 preset is especially useful because percentile dice come up in many older adventures, loot tables, wild magic tables, encounter tables, and homebrew systems.
A simple preset list for players
If you are a player, start with these five:
- Main attack roll.
- Main damage roll.
- Advantage version of your main attack.
- Your most common saving throw or concentration check.
- Your most common spell, class feature, or bonus damage roll.
That will cover most of your session.
A simple preset list for DMs
If you are a DM, start with these five:
1d20for quick checks and monster rolls.2d20 drop lowestfor advantage.2d20 drop highestfor disadvantage.1d100for tables.- A few common damage pools, such as
2d6,3d6,4d8, and8d6.
The DM does not need a preset for every monster. The goal is not to automate the whole game. The goal is to remove the repeated friction.
How to name your presets
Good preset names are short and obvious.
Bad names:
- Big hit.
- Magic thing.
- Steve roll.
- Panic button.
Good names:
- Longbow attack +7.
- Longbow damage 1d8+4.
- Stealth advantage +6.
- Fireball 8d6.
- Concentration +3.
- Random table d100.
Name the preset so you can understand it six weeks later.
Final thoughts
Dice presets do not replace knowing the rules. They remove repeated setup work so the table can stay focused on the game.
The best presets are the rolls you make every session. Start with your attack, damage, advantage, disadvantage, healing, and concentration rolls. Add spell damage and random tables as needed.
A little setup before the session can save a surprising amount of time during the session.