Dice Notation Guide
If you have ever looked at a character sheet, spell description, monster stat block, or house rule and seen something like 1d20 + 5, 2d6, or 4d6 drop the lowest, you were looking at dice notation.
Dice notation is just a compact way to describe how many dice to roll, what type of dice to use, and what extra rules apply to the result. Once you understand the pattern, you can read most tabletop rolls at a glance.
This guide covers the basics first, then moves into the more advanced formats that show up in D&D, AD&D, and custom tabletop systems.
The Core Formula
The most common pattern looks like this:
XdY
That means:
X= the number of dice to rolld= "die" or "dice"Y= the number of sides on each die
So:
1d6means roll one six-sided die1d20means roll one twenty-sided die2d8means roll two eight-sided dice3d4means roll three four-sided dice
If there is no number before the d, it usually means 1.
So d20 and 1d20 mean the same thing.
Common Dice at a Glance
Here are the dice you will see most often:
d4= four-sided died6= six-sided died8= eight-sided died10= ten-sided died12= twelve-sided died20= twenty-sided died100= percentile die or percentage roll
In D&D, the d20 usually handles attack rolls, saving throws, and ability checks. Damage is often rolled on smaller dice such as d4, d6, d8, d10, or d12.
Reading Basic Rolls
d20
Roll one twenty-sided die.
Example:
- attack roll
- saving throw
- skill check
2d6
Roll two six-sided dice and add them together.
Example:
- greatsword damage in many D&D versions
3d8
Roll three eight-sided dice and add the results.
Example:
- spell damage
- monster abilities
- healing effects
1d10
Roll one ten-sided die.
Example:
- hit points
- weapon damage
- random tables
Adding Modifiers
Very often, a roll includes a modifier.
Examples:
1d20 + 52d6 + 31d8 - 1
This means you roll the dice first, then add or subtract the modifier from the total.
Example 1: 1d20 + 5
If you roll a 14 on the d20:
14 + 5 = 19
Final result: 19
Example 2: 2d6 + 3
If the dice come up 4 and 2:
4 + 2 + 3 = 9
Final result: 9
Example 3: 1d8 - 1
If you roll a 6:
6 - 1 = 5
Final result: 5
Total Modifier vs Per-Die Modifier
Some tools, including DnD Dice Roller, let you apply a modifier either to the total or to each die.
That distinction matters.
Modifier to total
2d6 + 3 to total
If you roll 4 and 2:
4 + 2 = 66 + 3 = 9
Modifier to each die
2d6 + 3 to each
If you roll 4 and 2:
(4 + 3) + (2 + 3) = 12
That is a very different result.
Most standard D&D rolls use modifiers to the total, but per-die modifiers can be useful for special rules, homebrew systems, or testing unusual mechanics.
Percentile Rolls and d100
A d100 usually means a percentile roll from 1 to 100.
Some players use a physical d100, but more often the roll is simulated using two ten-sided dice:
- one die for the tens
- one die for the ones
Example:
- 00 and 7 = 7
- 40 and 3 = 43
- 90 and 0 = 90
- 00 and 0 is often read as 100, depending on the system
Percentile rolls are common in random tables, loot tables, and some non-D&D tabletop games.
Multiple Dice and Why They Matter
One important thing about dice notation is that more dice changes the shape of the results.
1d20
Every number from 1 to 20 has the same chance.
3d6
The middle numbers are more common than the extreme numbers.
That is why 3d6 feels very different from 1d20, even though both can produce a wide range of totals. The more dice you roll together, the more the results cluster toward the middle.
Drop Lowest and Drop Highest
This is where notation starts becoming more interesting.
4d6 drop the lowest
Roll four six-sided dice, ignore the lowest result, and add the remaining three.
This is one of the most famous examples in D&D because it is often used for generating ability scores.
Example:
- roll 6, 5, 3, 1
- drop the 1
- total = 14
2d20 drop the lowest
Roll two d20s and ignore the lower result.
That is effectively how advantage works in D&D 5E.
2d20 drop the highest
Roll two d20s and ignore the higher result.
That is effectively how disadvantage works in D&D 5E.
In DnD Dice Roller, this kind of setup is handled with the advanced option that lets you choose:
- Drop or Reroll
- lowest or highest
- how many dice
So instead of writing a long formula, you configure the line directly.
Reroll Lowest and Reroll Highest
Some systems or house rules do not want a die ignored. They want it rerolled.
That is different.
Drop
The original die is thrown away and not counted.
Reroll
The die is rolled again, and the new result replaces the old one.
Example:
- roll
4d6 - results: 6, 4, 2, 1
- reroll the lowest
- the 1 is rolled again and becomes 5
- final set: 6, 4, 2, 5
That produces a different result from simply dropping the lowest die.
Minimum and Maximum Per Die
This is a more advanced rule, but it is useful.
A minimum per die means each die cannot go below a certain value.
Example:
- roll
1d10 - minimum of 2 per die
- if the die lands on 1, treat it as 2
A maximum per die means each die cannot go above a certain value.
Example:
- roll
1d8 - maximum of 6 per die
- if the die lands on 7 or 8, treat it as 6
This is not standard for most everyday D&D rolls, but it can be useful for:
- AD&D-inspired rule handling
- custom class features
- special magical effects
- balancing experimental house rules
Common D&D Examples
Here are some common dice formulas and what they mean.
Attack roll
1d20 + 7
Roll one d20 and add 7.
Longsword damage
1d8 + 4
Roll one d8 and add 4.
Greatsword damage
2d6 + 4
Roll two d6 and add 4.
Fireball damage
8d6
Roll eight d6 and total them.
Healing potion
2d4 + 2
Roll two d4 and add 2.
Ability score generation
4d6 drop the lowest
Roll four d6, ignore the lowest, add the other three.
Advantage
2d20 drop the lowest 1
Keep the higher die.
Disadvantage
2d20 drop the highest 1
Keep the lower die.
A Simple Way to Parse Any Dice Formula
When you see a dice formula, read it in this order:
- How many dice are being rolled?
- What type of dice are they?
- Is there a modifier?
- Does the modifier apply to the total or to each die?
- Are there advanced rules like drop, reroll, minimum, or maximum?
For example:
4d6 drop the lowest 1
Read it like this:
- roll 4 dice
- each die is a d6
- drop the lowest 1 die
- add the rest
Or:
1d10 + 5, minimum 2 per die
Read it like this:
- roll 1 d10
- add 5 to the total
- but the die itself cannot count lower than 2
Common Mistakes Beginners Make
Confusing 2d6 with 1d12
These are not the same.
Both can produce totals in a similar range, but 2d6 clusters around the middle while 1d12 is flat and swingy.
Forgetting whether a modifier applies to total or each die
This can completely change the result.
Mixing up drop and reroll
Dropping a die removes it. Rerolling gives it another chance.
Assuming all games use the same notation the same way
Most systems use similar notation, but the exact rules can vary. Always check the system or tool settings when something seems ambiguous.
How This Applies to DnD Dice Roller
DnD Dice Roller supports the simple and advanced patterns most players actually use:
- standard rolls like
d20,2d6, and1d8 + 3 - multiple roll lines
- modifiers to total or each die
- drop lowest or highest
- reroll lowest or highest
- minimum or maximum per die
That means the site can handle basic D&D rolls, 5E style advantage and disadvantage setups, ability score rollers, and more unusual AD&D or homebrew rules without needing a separate calculator.
Final Thoughts
Dice notation looks cryptic for about five minutes, then it becomes second nature.
Once you understand the pattern, you can read things like 1d20 + 5, 2d6 + 3, 4d6 drop the lowest, or 1d10 minimum 2 per die almost instantly.
That is one of the nice things about tabletop games. A short line of notation can describe a lot of mechanical detail without taking up much space.
If you are new to it, start by practicing with a few simple examples:
d202d61d8 + 34d6 drop the lowest
After that, the rest tends to click into place very quickly.