
Adult Silver Dragon
Huge dragon · CR 16 · 15,000 XP
19 AC · 216 HP
Roll the Adult Silver Dragon
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Stat block
- Type
- Huge dragon, lawful good
- Armor Class
- 19
- Hit Points
- 216 (16d12 + 112)
- Speed
- 40 ft., fly 80 ft.
- Challenge
- 16 (15,000 XP), proficiency +5
- Immunities
- cold
- Senses
- darkvision 120 ft., blindsight 60 ft., passive perception 21
- Languages
- Common, Draconic
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 | 10 | 25 | 16 | 13 | 22 |
Adult Silver Dragon odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Rend (+13) | 95% 21.1 dmg | 95% 21.1 dmg | 95% 21.1 dmg | 90% 20 dmg | 80% 17.9 dmg | 70% 15.7 dmg |
| Full turn (3 attacks) | 63.3 dmg | 63.3 dmg | 63.3 dmg | 60.1 dmg | 53.6 dmg | 47.2 dmg |
Adult Silver Dragon hit points
The stat block uses the average, 216. Rolled, 16d12 + 112 lands anywhere from 128 to 304.
| Hit points | Chance |
|---|---|
| 172 or more | >99% |
| 216 or more | 51% |
| 260 or more | <1% |
| 286 or more | <1% |
Traits
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife.
Rend. Melee Attack Roll: +13, reach 10 ft. Hit: 17 () Slashing damage plus 4 () Cold damage.
Cold Breath. Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: 54 () Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks):
Legendary actions
Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.
Cold Gale. Dexterity Saving Throw: DC 19, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 () Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Other CR 16 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.