
Marilith
Large fiend · CR 16 · 15,000 XP
16 AC · 220 HP
Roll the Marilith
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Stat block
- Type
- Large fiend, chaotic evil
- Armor Class
- 16
- Hit Points
- 220 (21d10 + 105)
- Speed
- 40 ft., climb 40 ft.
- Challenge
- 16 (15,000 XP), proficiency +5
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition immunities
- Poisoned
- Senses
- truesight 120 ft., passive perception 18
- Languages
- Abyssal; telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 20 | 20 | 18 | 16 | 20 |
Marilith odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Pact Blade (+10) | 95% 17.3 dmg | 85% 15.5 dmg | 80% 14.6 dmg | 75% 13.8 dmg | 65% 12 dmg | 55% 10.3 dmg |
Marilith hit points
The stat block uses the average, 220. Rolled, 21d10 + 105 lands anywhere from 126 to 315.
| Hit points | Chance |
|---|---|
| 173 or more | >99% |
| 221 or more | 50% |
| 268 or more | <1% |
| 296 or more | <1% |
Traits
Demonic Restoration. If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The marilith has Advantage on saving throws against spells and other magical effects.
Reactive. The marilith can take one Reaction on every turn of combat.
Actions
Multiattack. The marilith makes six Pact Blade attacks and uses Constrict.
Pact Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 10 () Slashing damage plus 7 () Necrotic damage.
Constrict. Strength Saving Throw: DC 17, one Medium or smaller creature the marilith can see within 5 feet. Failure: 15 () Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Bonus actions
Teleport. The marilith teleports up to 120 feet to an unoccupied space it can see.
Reactions
Parry. Trigger: The marilith is hit by a melee attack roll while holding a weapon. Response: The marilith adds 5 to its AC against that attack, possibly causing it to miss.
Other CR 16 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.